Rapid: Difference between revisions

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{{ArticleIcons|ssbu=y}}
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[[File:LuigiDARapid.gif|thumb|300px|The first four hits of Luigi's [[dash attack]] use the rapid effect.]]
[[File:LuigiDARapid.gif|thumb|300px|The first four hits of Luigi's [[dash attack]] use the rapid effect.]]
The '''rapid''' [[effect]] (known internally as '''rush''') is used by a small amount of attacks in ''[[Super Smash Bros. Ultimate]]''. They are exclusively used for certain attacks that strike quickly and repeatedly. The effect does not appear to function any differently from the [[Normal]] effect, and is likely only cosmetic.
The '''rapid''' [[effect]] (known internally as '''rush''') is used by a small amount of attacks in ''[[Super Smash Bros. Ultimate]]'', mainly those that strike quickly and repeatedly. The effect has a subtle aesthetic difference from the [[normal]] effect, in that the random displacement of the visuals when hitting an opponent is larger, with a maximum distance of 7 [[unit]]s from the collision point instead of 2 units. Otherwise, both effects function identically.


==List of attacks with rapid hitboxes==
==List of attacks with rapid hitboxes==
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{{Template:Effects}}
==Trivia==
*When an opponent is sent into [[tumbling]] by a rapid attack, the launch smoke trail doesn't appear for unknown reasons.
 
{{Effects}}
[[Category:Effects]]
[[Category:Effects]]
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