30,573
edits
No edit summary |
mNo edit summary |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:LuigiDARapid.gif|thumb|300px|The first four hits of Luigi's [[dash attack]] use the rapid effect.]] | [[File:LuigiDARapid.gif|thumb|300px|The first four hits of Luigi's [[dash attack]] use the rapid effect.]] | ||
The '''rapid''' [[effect]] (known internally as '''rush''') is used by a small amount of attacks in ''[[Super Smash Bros. Ultimate]]'' | The '''rapid''' [[effect]] (known internally as '''rush''') is used by a small amount of attacks in ''[[Super Smash Bros. Ultimate]]'', mainly those that strike quickly and repeatedly. The effect has a subtle aesthetic difference from the [[normal]] effect, in that the random displacement of the visuals when hitting an opponent is larger, with a maximum distance of 7 [[unit]]s from the collision point instead of 2 units. Otherwise, both effects function identically. | ||
==List of attacks with rapid hitboxes== | ==List of attacks with rapid hitboxes== | ||
Line 172: | Line 172: | ||
|} | |} | ||
{{ | ==Trivia== | ||
*When an opponent is sent into [[tumbling]] by a rapid attack, the launch smoke trail doesn't appear for unknown reasons. | |||
{{Effects}} | |||
[[Category:Effects]] | [[Category:Effects]] |
edits