Flip Jump: Difference between revisions

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==Overview==
==Overview==
Zero Suit Samus flashes as she does a Ce Kong Fan through the air. This provides some horizontal and vertical [[recovery]]. It functions as Zero Suit Samus' third jump, but does not put her into a [[helpless]] position, allowing her to use her [[tether recovery]] and/or [[Boost Kick]] in addition, which makes up for its relatively short length compared to other third jumps. In addition, this move provides a short period of [[intangibility]] for Zero Suit Samus during the initial rise (frames 1-12 in ''Brawl'', frames 3-12 in ''Smash 4'' and ''Ultimate''). She cannot perform the Flip Jump again until she lands, even if she is hit before returning to the stage.
Zero Suit Samus flashes as she does a Ce Kong Fan through the air. This provides some horizontal and vertical [[recovery]], though the move's ending lag means it will actually garner a net loss to height if Zero Suit Samus does not grab the ledge, even if she comes into contact with a [[wall]]. It functions as Zero Suit Samus' third jump, but does not put her into a [[helpless]] position, allowing her to use her [[tether recovery]] and/or [[Boost Kick]] in addition, which compensates for its relatively short distance compared to other third jumps. In addition, this move provides a short period of [[intangibility]] for Zero Suit Samus during the initial rise (frames 1-12 in ''Brawl'', frames 3-12 in ''Smash 4'' and ''Ultimate''). She cannot perform the Flip Jump again until she lands, even if she is hit before returning to the stage.


In ''[[Brawl]]'', if Zero Suit Samus hits a wall while performing the Flip Jump, she will automatically perform a wall jump. She will automatically do up to four wall jumps if she continues to contact them soon enough, mostly in custom stages. In ''[[Super Smash Bros. 4]]'', however, the huntress can only wall jump if the jump button is manually pressed, though she can still perform four wall jumps as in ''Brawl.'' After using Flip Jump in the air, Zero Suit Samus cannot land on a fall-through platform until the move has completely finished (i.e. she is level in height with when she started); instead, she will fall through it.
In ''[[Brawl]]'', if Zero Suit Samus hits a wall while performing the Flip Jump, she will automatically perform a [[wall jump]]. She will automatically do up to four wall jumps if she continues to contact them soon enough, mostly in custom stages. In ''[[Super Smash Bros. 4]]'', however, the huntress can only wall jump if the jump button is manually pressed, though she can still perform four wall jumps as in ''Brawl.'' After using Flip Jump in the air, Zero Suit Samus cannot land on a fall-through platform until the move has completely finished (i.e. she is level in height with when she started); instead, she will fall through it.


If the player inputs any attack button while Zero Suit Samus is flashing, she will stick out her foot at a 45 degree angle, performing a kick. Any aerial opponent hit by the initial extension of this kick will be sent downwards in an above average power meteor smash, while grounded opponents, if hit by the initial frame, will be sent horizontally with rather high knockback. If anyone is hit after the first frame, they are sent horizontally as well, being deadly off-stage. This makes for one of her few KO moves. She can also perform her [[down aerial]] attack when just past the 180 degree mark. The actual kick is a [[sex kick]], being the only special move with that attribute.  
If the player inputs any attack button while Zero Suit Samus is flashing, she will stick out her foot at a 45 degree angle, performing a kick. Any aerial opponent hit by the initial extension of this kick will be sent downwards in an above average power meteor smash, while grounded opponents, if hit by the initial frame, will be sent horizontally with rather high knockback. If anyone is hit after the first frame, they are sent horizontally as well, being deadly off-stage. This makes for one of her few reliable KO moves. She can also perform her [[down aerial]] attack when just past the 180 degree mark. The actual kick is a [[sex kick]], being the only special move with that attribute.  


If the player attempts to [[footstool jump]] while Zero Suit Samus is flashing, she will do a special spinning jump that goes about half the height of her double jump. This also works on items and is commonly known as the "flipstool".   
If the player attempts to [[footstool jump]] while Zero Suit Samus is flashing, she will do a special spinning jump that goes about half the height of her double jump. This also works on items and is commonly known as the "flipstool".   
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Zero Suit Samus will usually jump up and forwards in the direction she is facing, and then land facing the other way. However, if the player taps backwards as soon as they use the move, she will flip backwards. This is effective for playing mind games as they cannot predict if they are going to strike. The same thing happens with the kick, as the player can choose if she kicks forward or backwards.
Zero Suit Samus will usually jump up and forwards in the direction she is facing, and then land facing the other way. However, if the player taps backwards as soon as they use the move, she will flip backwards. This is effective for playing mind games as they cannot predict if they are going to strike. The same thing happens with the kick, as the player can choose if she kicks forward or backwards.


''Super Smash Bros. 4'' adds a few more qualities to the move: any opponent in contact with Zero Suit Samus at the end of the move's arc will automatically be hit without the player's input. If the opponent is grounded during then, they will be [[buried]]. If the opponent is in the air, they will be [[meteor smash]]ed. The player can still input a kick during the jump with an attack button. Peculiarly, if a teammate is caught at the end of the Flip Jump's arc, they will be footstooled, even if [[Team Attack]] is off.
''Super Smash Bros. 4'' adds a few more qualities to the move: any opponent in contact with Zero Suit Samus at the end of the move's arc will automatically be hit without the player's input. If the opponent is grounded, they will be [[buried]]. If the opponent is airborne, they will be [[meteor smash]]ed. The player can still input a kick during the jump with an attack button. Peculiarly, if a teammate is caught at the end of the Flip Jump's arc, they will be footstooled, even if [[Team Attack]] is off.
 
In ''Super Smash Bros. Ultimate'' the move has been buffed further, now travelling faster with reduced ending lag that makes it a more effective tool at escaping disadvantage. Additionally, the manual kick can be inputted five frames faster, which combined with the aforementioned changes grants this move a potent [[kill confirm]] out of [[Zero Suit Samus (SSBU)/Neutral aerial|neutral aerial]] near the ledge at around 30%. However, the burying hitbox of the move has reduced knockback which reduces its KO setups at high percents. Despite this, this iteration of Flip Jump is considered to be heavily buffed and is commonly considered to be one of the best moves in all of ''Ultimate''.


The Flip Jump is very useful for recoveries. However, there are many other uses.  
The Flip Jump is very useful for recoveries. However, there are many other uses.  


===Approach===
===Approach===
One useful strategy for the Flip Jump is in an approach. As Samus, the player can run towards their opponent, and when they are a short distance away from them, use Flip Jump and attack. The opponent will most likely be trying to block an attack from the front, so the player can catch them off guard.
One useful strategy for the Flip Jump is as an approach. As Samus, the player can run towards their opponent, and when they are a short distance away from them, use Flip Jump and attack. The opponent will most likely be trying to block an attack from the front, so the player can catch them off guard.
One should keep in mind partners and Assist Trophies when using this however, since the attack will trigger when connecting with either of those (regardless of whether the assist is Samus's or the enemy's) causing the momentum to be lost, and sometimes killing the partner player (if done off the edge). Of particular note is the Andross assist who causes a full-screen trigger, making it fatal when trying to reach the edge.
One should keep in mind partners and Assist Trophies when using this however, since the attack will trigger when connecting with either of those (regardless of whether the assist is Samus's or the enemy's) causing the momentum to be lost, and sometimes killing the partner player (if done off the edge). Of particular note is the Andross assist who causes a full-screen trigger, making it fatal when trying to reach the edge.


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[[File:Flip Jump ZSS Yoshi's Island Glitch.gif|thumb|250px|The glitch as performed in Yoshi's Island in ''Brawl''.]]
[[File:Flip Jump ZSS Yoshi's Island Glitch.gif|thumb|250px|The glitch as performed in Yoshi's Island in ''Brawl''.]]
On the {{SSBM|Yoshi's Island}} ''[[Melee]]'' stage, or any other stage with a 45° slope, if Flip Jump is used while facing the slope, Zero Suit Samus will hit the sloped ground almost immediately after the move begins, resulting in no effect other than moving up the slope slightly. This can be done repetitively to make for an odd-looking way to go up the slope, but has no practical use in combat. This was fixed in {{forwiiu}}.
On the {{SSBM|Yoshi's Island}} ''[[Melee]]'' stage, or any other stage with a 45° slope, if Flip Jump is used while facing the slope, Zero Suit Samus will hit the sloped ground almost immediately after the move begins, resulting in no effect other than moving up the slope slightly. This can be done repetitively to make for an odd-looking way to go up the slope, but has no practical use in combat. This was fixed in {{forwiiu}}.
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==Origin==
==Origin==
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Flip Jump 1.jpg|Zero Suit Samus in the air after using Flip Jump.
Flip Jump 1.jpg|Zero Suit Samus in the air after using Flip Jump.
Flip Jump 2.jpg|Zero Suit Samus will kick if the special button or attack button is pressed while she is in mid-air.
Flip Jump 2.jpg|Zero Suit Samus will kick if the special button or attack button is pressed while she is in mid-air.
File:SSB4 - Acrobatics.jpg|Flip Jumping with {{SSB4|Wii Fit Trainer}} in ''[[Super Smash Bros. 4]]''.
SSB4 - Acrobatics.jpg|Flip Jumping with {{SSB4|Wii Fit Trainer}} in ''[[Super Smash Bros. 4]]''.
Flip_Jump_Kick.jpeg|The kick in {{forwiiu}}.
Flip_Jump_Kick.jpeg|The kick in {{forwiiu}}.
Zero Suit Samus SSBU Skill Preview Down Special.png|Flip Jump as shown by the Move List in ''Ultimate''.
Zero Suit Samus SSBU Skill Preview Down Special.png|Flip Jump as shown by the Move List in ''Ultimate''.
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[[Category:Metroid universe]]
[[Category:Metroid universe]]
[[Category:Down special moves]]
[[Category:Down special moves]]
[[Category:Glitches (SSBB)]]
[[Category:Glitches (SSBB)]]
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[[Category:Zero Suit Samus (SSB4)]]
[[Category:Zero Suit Samus (SSB4)]]
[[Category:Zero Suit Samus (SSBU)]]
[[Category:Zero Suit Samus (SSBU)]]
[[Category:Trophies (SSB4-Wii U)]]