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==Disadvantages== | ==Disadvantages== | ||
Spring canceling is an immediate effect. Therefore, any character that hits the spring will immediately withdraw all of their attack [[hitbox]]es. This, coupled with the jump, can make for some unwanted actions if not properly prepared for. Also, all knockback is removed once a character hits the spring. While this can help the character being hit, it can severely disadvantage the opposing player as it can negate even the strongest of moves. | Spring canceling is an immediate effect. Therefore, any character that hits the spring will immediately withdraw all of their attack [[hitbox]]es. This, coupled with the jump, can make for some unwanted actions if not properly prepared for. Also, all knockback is removed once a character hits the spring. While this can help the character being hit, it can severely disadvantage the opposing player as it can negate even the strongest of moves. | ||