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==Overview== | ==Overview== | ||
[[File:Sheik Down Smash Hitbox Melee.gif|thumb|Hitbox duration of Sheik's down smash.]] | [[File:Sheik Down Smash Hitbox Melee.gif|thumb|Hitbox duration of Sheik's down smash.]] | ||
Sheik does a long-[[range]]d breakdance kick consisting of multiple hits. The move has low knockback and KO potential, but is a decent panic and escape option due to its fast [[startup]] and long range, and is a useful [[edgeguarding]] option on opponents [[recover]]ing low. It is not commonly used in combos, but can be used after a {{mvsub|Sheik|SSBM|down throw}} on fastfallers. | Sheik does a long-[[range]]d breakdance kick consisting of multiple hits. The move has low knockback and KO potential, but is a decent panic and escape option due to its fast [[startup]] and long range, and is a useful [[edgeguarding]] option on opponents [[recover]]ing low. It is not commonly used in combos, but can be used after a {{mvsub|Sheik|SSBM|down throw}} on fastfallers. Is essentially safe on shield against most characters, but is vulnerable to Wavedash [[OoS]] -> [[Shine]] from Fox and some quick long ranged aerials like Marth's [[Forward Air]]. | ||
==Hitboxes== | ==Hitboxes== |
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