Pichu (SSBM): Difference between revisions

m
-special move mention on recoil, wording includes it already; -over-exaggerations; changed "always deals lower damage" as 6% -> 6% is not less damage
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Tags: Mobile edit Advanced mobile edit
m (-special move mention on recoil, wording includes it already; -over-exaggerations; changed "always deals lower damage" as 6% -> 6% is not less damage)
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====Attributes====
====Attributes====
*{{buff|Pichu can [[wall jump]], aiding its recovery.}}
*{{buff|Pichu can [[wall jump]], aiding its recovery.}}
*{{nerf|All of Pichu's [[electric]]al attacks and [[special move]]s inflict [[recoil damage]].}}
*{{nerf|All of Pichu's [[electric]]al attacks inflict [[recoil damage]].}}
*{{nerf|Pichu [[run]]s slower than Pikachu (1.8 → 1.72).}}
*{{nerf|Pichu [[run]]s slower than Pikachu (1.8 → 1.72).}}
*{{nerf|Pichu's [[fast fall]] speed is lower (2.7 → 2.5).}}
*{{nerf|Pichu's [[fast fall]] speed is lower (2.7 → 2.5).}}
*{{change|Pichu's [[traction]] is higher than Pikachu's (0.09 → 0.1). This makes it easier for Pichu to punish out of shield but it also gives Pichu a shorter [[wavedash]].}}
*{{change|Pichu's [[traction]] is higher than Pikachu's (0.09 → 0.1). This makes it easier for Pichu to punish out of shield but it also gives Pichu a shorter [[wavedash]].}}
*{{nerf|Pichu is catastrophically [[Weight|lighter]] than Pikachu (80 → 55), giving it a drastically lower survivability.}}
*{{nerf|Pichu is significantly [[Weight|lighter]] than Pikachu (80 → 55), giving it a much lower survivability.}}
*{{buff|Pichu's [[roll]]s go slightly further than Pikachu's.}}
*{{buff|Pichu's [[roll]]s go slightly further than Pikachu's.}}
*{{change|Pichu is slightly smaller than Pikachu, reducing its range and hurtbox.}}
*{{change|Pichu is slightly smaller than Pikachu, reducing its range and hurtbox.}}
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*[[Up tilt]]:
*[[Up tilt]]:
**{{buff|Up tilt becomes significantly more disjointed than Pikachu's from the fourth active frame onwards.}}
**{{buff|Up tilt becomes significantly more disjointed than Pikachu's from the fourth active frame onwards.}}
**{{nerf|It always deals lower damage (7%/6% → 6%) and has lower knockback (45 (base)/124 (scaling) → 25/120).}}
**{{nerf|It deals less damage (7%/6% → 6%) and has lower knockback (45 (base)/124 (scaling) → 25/120).}}
*[[Forward smash]]:
*[[Forward smash]]:
**{{nerf|Forward smash strikes multiple times instead of once, and can therefore be [[SDI]]'d out of before the final blow connects.}}
**{{nerf|Forward smash strikes multiple times instead of once, and can therefore be [[SDI]]'d out of before the final blow connects.}}
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**{{nerf|It causes recoil damage (4% (1% per hit)).}}
**{{nerf|It causes recoil damage (4% (1% per hit)).}}
*[[Back aerial]]:
*[[Back aerial]]:
**{{nerf|Back aerial always deals lower damage (12%/9% → 9%).}}
**{{nerf|Back aerial deals less damage (12%/9% → 9%).}}
**{{buff|It has significantly less landing lag (30 → 18).}}
**{{buff|It has significantly less landing lag (30 → 18).}}
*[[Up aerial]]:
*[[Up aerial]]:
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