Kamikaze glitch: Difference between revisions

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'''The Kamikaze Glitch''' is (seemingly) a [[glitch]] that can be performed by using [[Mr. Game & Watch]] and [[Ness]]. Use Mr. Game & Watch to absorb (using [[Oil Panic]]) three of Ness's fully charged PK Flash attacks. Then, have Ness (or any other character) put up their shield. Once you unload G&W's bucket onto this player's shield, G&W will become an unstoppable projectile, and will fly across the screen with blinding speed, instantly KOing any opponent in his path. This can also be done with [[Samus]] (Charge Shot), [[Mewtwo]] (Shadow Ball), or with a fully charged Super Scope, but with less effectiveness.
{{ArticleIcons|ssbm=y}}
[[File:Kamikaze Glitch SSBM.png|thumb|250px|The result of the glitch, propelling {{SSBM|Mr. Game & Watch}} and stunning {{SSBM|Ness}}.]]
The '''kamikaze glitch''' is an exploit in ''[[Super Smash Bros. Melee]]'' that can be performed with {{SSBM|Mr. Game & Watch}} and {{SSBM|Ness}}. To perform it, Mr. Game & Watch absorbs three of Ness's fully charged [[PK Flash]] attacks with [[Oil Panic]]. Then, Ness (or any other character) puts up his [[shield]]. Once Mr. Game & Watch unloads his bucket onto the shielding opponent, Mr. Game & Watch will fly across the screen with blinding speed (due to the very high amount of momentum or knockback units generated by the attack making contact with Ness's shield), instantly [[KO]]ing any opponent in his path as the residual hitbox from the oil strikes opponents he passes by. This can also be done with {{SSBM|Samus}}'s [[Charge Shot]], {{SSBM|Mewtwo}}'s [[Shadow Ball]], or with a fully charged [[Super Scope]], but with decreased efficiency.  


If this is done near a wall, G&W will stop at the wall and ride out the rest of the momentum of his attack. If you jump over the wall before the momentum disappears, G&W will continue over the wall, despite the fact that he came to a complete stop.
If this is done near a wall, Mr. Game & Watch will stop at the wall and ride out the rest of the momentum of his attack. If the player jumps over the wall before the momentum disappears, Mr. Game & Watch will continue over the wall, despite the fact that he came to a complete stop.


In ''Brawl'', this will not work because G&W only gets pushed a short distance. However, there is a hack with the USB gecko known as the "Superman hack" that increases character's knockback and damage given per move by a very large amount. When nearly any attack hits a shielded character, the opponent's shield will break, and the user will be sent flying back, similar to the Kamikaze glitch, showing that the Kamikaze glitch may not be a glitch, but rather an extreme exploitation of the game's physics.
In ''[[Brawl]]'' and ''[[Super Smash Bros. 4|Smash 4]]'', this will not work because the damage output of Oil Panic is capped at 60% respectively. As a result, Mr. Game & Watch will only get pushed a moderate distance. However, when an attack is hacked to deal ridiculously high knockback (such as {{SSBB|Ganondorf}}'s [[Warlock Punch]] in [[Brawl Minus]]), and connects with an opposing shield, the user will be sent flying back at incredible speeds, similar to the kamikaze glitch. This shows that the kamikaze glitch is not actually a glitch, but rather an extreme exploitation of the game's physics (specifically the power of a shielded attack determining how far the character is pushed back). It can therefore be expected that hacking to increase the max damage would return the effect with a proportionate value of knockback units.


[[Category:Techniques (SSBM)]]
==Trivia==
[[Category:Glitches]]
*The kamikaze glitch shares a bit in common with the [[zero gravity glitch]], as in if the character affected by the glitch moves away from the wall/ceiling that they're stuck on, they'll instantly fly off at the incredible speed they were moving at.
==Video==
{{#widget:YouTube|id=u_0OnlHUaMk}}
 
==External links==
*[http://allisbrawl.com/news/newspost.aspx?id=497 Thread showcasing the glitch; in the thread, it is called "The G&W Bucket Missile!"]
 
[[Category:Game physics]]
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