Bone: Difference between revisions

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(Created page with "{{ArticleIcons|series=y}} {{image|debug or editor (ee.g. BrawlBox) screenshots of as many games as possible}} '''Bones''' (also called '''nodes''', '''joints''', and similar n...")
 
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{{ArticleIcons|series=y}}
{{ArticleIcons|series=y}}
{{image|debug or editor (ee.g. BrawlBox) screenshots of as many games as possible}}
[[Image:Bones SSBB.gif|thumb|right|The representation of SSBB bones in BrawlBox.]]
{{art-wikipedia|skeletal animation}}
'''Bones''' (also called '''nodes''', '''joints''', and similar names) are the mechanism for animating characters and other complex objects. Characters are generally modelled in a [[T-pose]] or similar position, and then "rigged" with bones to allow movement of body parts.
'''Bones''' (also called '''nodes''', '''joints''', and similar names) are the mechanism for animating characters and other complex objects. Characters are generally modelled in a [[T-pose]] or similar position, and then "rigged" with bones to allow movement of body parts.


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*The "throw" bone is the attachment point of characters to each other during [[grab]]s and [[throw]]s. It also serves other utility functions, such as the position of [[shield]]s and carried heavy [[item]]s.
*The "throw" bone is the attachment point of characters to each other during [[grab]]s and [[throw]]s. It also serves other utility functions, such as the position of [[shield]]s and carried heavy [[item]]s.


{{art-wikipedia|skeletal animation}}
==Gallery==
<gallery>
Image:Bones SSB4.png|The representation of SSB4 bones in Smash Forge.
Image:Bones SSBU.png|The representation of SSBU bones in CrossMod.
</gallery>


[[Category:Game mechanics]]
[[Category:Game mechanics]]