Samus (SSBU): Difference between revisions

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(Undid edit by 2.125.104.58: Uh, no. I think the wording that was here before has less of a critical and informal tone than your edits.)
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==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Samus has historically been a lower-ranking character in the ''Smash Bros.'' series, with most of her incarnations (except ''Melee'' and post-patch ''SSB4'') infamously considered low tier in their respective games. Even after being heavily buffed via patches, at the apex of ''SSB4''{{'}}s competitive life, Samus ended up as a mid tier character (tied with Robin for 37th out of 55). Likely as a result of this, Samus has been significantly buffed overall in the transition to ''Ultimate''.
Samus has historically been a lower-ranking character in the ''Smash Bros.'' series, with most of her incarnations (except ''Melee'' and post-patch ''SSB4'') infamously considered low tier in their respective games. Even after being heavily buffed via patches, at the end of ''SSB4''{{'}}s metagame, Samus ended up as a mid tier character (tied with Robin for 37th out of 55). Likely as a result of this, Samus has been significantly buffed overall in the transition to ''Ultimate''.


Samus' largest buffs come from the improvements made to her [[grab]] game and her repertoire of projectiles. Historically considered among the most lackluster grab games despite her grabs' long range and her down throw's excellent combo ability, all of Samus' [[throw]]s have increased utility on top of dealing more damage and knockback; [[up throw]] is now her strongest throw and a viable KO option at high percents, [[down throw]] has increased combo potential due to its lower ending lag, and both [[forward throw|forward]] and [[back throw]]s can KO easier when close to an edge. Adding to this, {{b|Bomb|Samus}}s explode earlier on contact with enemies, [[Missile]]s deal more damage and have less ending lag, while Super Missiles deal more knockback and stall for a longer time before flying forward, greatly improving their use for trapping; and most notably, [[Charge Shot]] can now be charged in the air, used as a combo tool due to Samus' improved mobility and its lower ending lag, and deals greater damage and knockback, which gives Samus more opportunities to charge up her most threatening move. In bulk, all of these changes have significantly strengthened her zoning and punish game. Other buffs to Samus also include many of her up-close moves dealing more knockback, most notably her [[down tilt]], [[dash attack]] and [[down smash]], improving her KO ability; and her previously slow and punishable [[roll]] was also notably increased in speed, making it more usable as an escape option.
Samus' largest buffs come from the improvements made to her [[grab]] game and her repertoire of projectiles. Historically considered among the most lackluster grab games despite her grabs' long range and her down throw's excellent combo ability, all of Samus' [[throw]]s have increased utility on top of dealing more damage and knockback; [[up throw]] is now her strongest throw and a viable KO option at high percents, [[down throw]] has increased combo potential due to its lower ending lag, and both [[forward throw|forward]] and [[back throw]]s can KO easier when close to an edge. Adding to this, {{b|Bomb|Samus}}s explode earlier on contact with enemies, [[Missile]]s deal more damage and have less ending lag, while Super Missiles deal more knockback and stall for a longer time before flying forward, greatly improving their use for trapping; and most notably, [[Charge Shot]] can now be charged in the air, used as a combo tool due to Samus' improved mobility and its lower ending lag, and deals greater damage and knockback, which gives Samus more opportunities to charge up her most threatening move. In bulk, all of these changes have significantly strengthened her zoning and punish game. Other buffs to Samus also include many of her up-close moves dealing more knockback, most notably her [[down tilt]], [[dash attack]] and [[down smash]], improving her KO ability; and her previously slow and punishable [[roll]] was also notably increased in speed, making it more usable as an escape option.