Forum:Further documentation on unplayable characters: Difference between revisions

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Anyway, thanks for hearing me out. The more background checks I did on this topic, the more I realised how big a "project" this would be, but I'm very interested in seeing how it plays out. --[[File:PlagueSigImage.png|20px]][[User:Plague von Karma|<span style="color: #e68;">'''Plague'''</span>]][[User talk:Plague von Karma|<span style="color: #e68;">''' von Karma'''</span>]][[File:PlagueSigImage.png|20px]] 09:04, September 29, 2021 (EDT)
Anyway, thanks for hearing me out. The more background checks I did on this topic, the more I realised how big a "project" this would be, but I'm very interested in seeing how it plays out. --[[File:PlagueSigImage.png|20px]][[User:Plague von Karma|<span style="color: #e68;">'''Plague'''</span>]][[User talk:Plague von Karma|<span style="color: #e68;">''' von Karma'''</span>]][[File:PlagueSigImage.png|20px]] 09:04, September 29, 2021 (EDT)
:I think there's a fairly major distinction necessary between non-standard characters which a player is able to play as without external modification (Wario-Man, Giga Bowser, Master Hand) and ones that ''do'' require hacks to ever be under player control. I also don't see moveset tables and such being necessary for things like the Wireframes/Alloys/etc. since they're functionally just stripped down versions of normal characters' movesets. [[User:Miles of SmashWiki|<font color="dodgerblue"><span style="font-family:Verdana;">'''Miles''']] <font color="silver">([[User talk:Miles of SmashWiki|<font color="silver">talk]])</font></font></span></font> 13:32, September 29, 2021 (EDT)