Paralyze: Difference between revisions

5,601 bytes added ,  2 years ago
→‎Status condition: Added the correct Brawl formula with the help of Toomai.
No edit summary
Tag: Mobile edit
(→‎Status condition: Added the correct Brawl formula with the help of Toomai.)
 
(64 intermediate revisions by 31 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssbb=y|ssb4=y}}
{{ArticleIcons|brawl=y|ssb4=y|ultimate=y}}
[[File:Paralyzer.jpg|200px|thumb|Pit is paralyzed by Zero Suit Samus' Paralyzer.]]
[[File:Paralyzer.jpg|250px|thumb|Pit paralyzed by Zero Suit Samus's Paralyzer in ''Brawl'']]
:''For the effect causing characters to be dazed for a period of time, see [[Stun]].''
:''For the effect causing characters to be dazed for a period of time, see [[Stun]].''
'''Paralyze''' is an attack [[effect]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] that debuted in ''[[Super Smash Bros. Brawl]]'' and has appeared in every subsequent game. Fighters hit by paralyze attacks are inflicted with the '''paralysis''' status condition for an amount of time based on the attack's [[knockback]]. While paralyze attacks typically do minimal damage and knockback, they freeze their victims on the spot momentarily, granting an opening for a fighter to followup with a combo or a powerful move. This makes them strong utility moves for fighters who have access to them.


There are a few attacks in the [[Super Smash Bros. (series)|Smash Bros. series]] that cause the '''paralyze''' effect. Targets hit by these attacks will be frozen in place for about two seconds, shaking back and forth, before taking knockback. The user of the paralyzing effect can follow up with a smash attack or other powerful move during the stun, making the effect very useful. Repeatedly using a paralyzing attack will not increase the duration of the effect. This is often confused with the [[electric]] effect.
Outside of [[Final Smash]]es and [[custom move]]s, [[Zero Suit Samus]]'s [[Paralyzer]] and [[down smash]], [[Corrin]]'s [[Dragon Fang Shot]], the bell from [[Pac-Man]]'s [[Bonus Fruit]], and [[Kazuya]]'s [[Electric Wind God Fist]] are the only fighter attacks with the paralyze effect. Additionally, several [[Assist Trophies]] and [[Poké Ball]] Pokémon, [[stage hazard]]s, and [[Smash Run]] [[enemies]] have the paralyze effect.


==List of paralyzing attacks by characters==
In ''[[Super Smash Bros. Ultimate]]'', the Support [[Spirit]] skill Zap-Floor Immunity prevents the equipped fighter from being paralyzed, but does not affect the damage they take from paralyzing attacks.
===''[[SSBB]]''===
*[[Ganondorf]] - [[Beast Ganon]]
*[[Link]] - [[Triforce Slash]] (trapping hit)
*[[Zelda]]/[[Sheik]] - [[Light Arrow]]
*[[Zero Suit Samus]] - {{mvsub|Zero Suit Samus|SSBB|Down smash}}, [[Paralyzer]] (when fully charged)


===''[[SSB4]]''===
==Status condition==
*[[Ganondorf]] - [[Beast Ganon]]
Paralyzed fighters freeze in place while shaking back and forth briefly, before taking the [[knockback]] of the attack.
*[[Link]] - [[Triforce Slash]] (trapping hit)
*[[Little Mac]] - [[Straight Lunge|Stunning Straight Lunge]]
*[[Lucario]] - [[Double Team|Stunning Double Team]]
*[[Zelda]]/[[Sheik]] - [[Light Arrow]]
*[[Zero Suit Samus]] - [[Down smash]], [[Paralyzer]] (when fully charged)
*[[Pikachu]] - [[Thunder Jolt|Thunder Wave]]
*[[Pac-Man]] - [[Bonus Fruit]]'s Bell item
*[[Captain Falcon]] - [[Falcon Kick|Lightning Falcon Kick]] (side hitboxes, landing)
*[[Ike]] - [[Counter|Paralyzing Counter]]


==List of paralyzing attacks by items==
Any fighter hit by a paralyzing attack will be inflicted with paralysis. In ''Brawl'' and ''Smash 4'', if a fighter that was paralyzed is hit by a paralyzing attack again before they land, grab a [[ledge]], or can act out of the effect will only cause damage to them with no knockback or paralysis; in ''Ultimate'', the fighter takes knockback alongside the damage, merely without being paralyzed, allowing such moves to still function as traditional launchers until that fighter can be paralyzed again.
*[[Poké Ball]] [[Pokémon]]:
 
**[[Spewpa]]
The duration of paralysis in [[frame]]s is <code>k * ((d / 2.6) + 14) * h * c * 0.05</code> in ''Brawl'', <code>k * ((d / 2.6) + 14) * h * c * 0.025</code> in ''Smash 4'', and <code>k * h * c + 1</code> in ''Ultimate''<ref>https://twitter.com/Ruben_dal/status/1371120597900615687</ref>, rounded down, where '''k''' is the attack's [[knockback]], '''d''' is its [[damage]], '''h''' is its [[hitlag]] multiplier, and '''c''' is the [[crouch canceling]] hitlag modifier (0.67 if active, and 1 otherwise). For example, a move that deals 4% damage, 60 units of knockback, and has a normal hitlag multiplier will paralyze targets for 46 frames in ''Brawl'', 23 frames in ''Smash 4'' and 61 frames in ''Ultimate'' (if not crouch canceled in all cases). As such, moves that have knockback scaling (rather than [[set knockback]] like [[Zero Suit Samus]]'s [[Paralyzer]]) and deal a high amount of hitlag will paralyze the opponent for longer as their percent increases. Paralysis is [[weight]] independent, but the amount of knockback dealt is still affected by knockback multipliers and [[Armor|knockback resistance]] (such as from the [[Metal Box]]). In ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', since crouch canceling multiplies knockback taken by 0.85× alongside its effect on hitlag, it becomes a particularly effective countermeasure against paralysis, reducing its duration by 0.5695×. Paralysis duration is capped at 80 frames in ''Brawl'', 76 frames in ''Smash 4'', and 90 frames in ''Ultimate''.
 
==List of paralyzing attacks==
===By characters===
{| class="wikitable sortable" width=70%
|-
!width=12%|Character
!width=50%|Move(s)
!width=8%|Games
|-
|{{SSB4|Captain Falcon}}
|[[Lightning Falcon Kick]] (side hitboxes, landing)
|{{GameIcon|SSB4}}
|-
|[[Corrin]]
|[[Dragon Fang Shot]]
|rowspan=2|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Dark Pit]]
|[[Dark Pit Staff]] (trapping hit)
|-
|{{SSB4|Donkey Kong}}
|[[Focused Slap]] (both hits, both on the ground and in the air)
|{{GameIcon|SSB4}}
|-
|[[Ganondorf]]
|[[Beast Ganon]] (trapping hit)
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|{{SSB4|Greninja}}
|[[Secret Ninja Attack]] (trapping hit)
|rowspan=2|{{GameIcon|SSB4}}
|-
|{{SSB4|Ike}}
|[[Paralyzing Counter]]
|-
|{{SSBU|Kazuya}}
|[[Electric Wind God Fist]]
|{{GameIcon|SSBU}}
|-
|[[Kirby]]
|[[Ultra Sword]] (first trapping hit)
|rowspan=3|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|rowspan=3|Kirby (Copy Abilities)
|[[Dragon Fang Shot]]
|-
|[[Bonus Fruit]] (bell)
|-
|[[Paralyzer]]
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Link]]
|[[Triforce Slash]] (trapping hit)
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|{{SSB4|Little Mac}}
|[[Stunning Straight Lunge]]
|rowspan=2|{{GameIcon|SSB4}}
|-
|{{SSB4|Lucario}}
|[[Stunning Double Team]]
|-
|rowspan=2|[[Pac-Man]]
|[[Bonus Fruit]] (bell)
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Lazy Fruit]] (bell)
|rowspan=4|{{GameIcon|SSB4}}
|-
|{{SSB4|Pikachu}}
|[[Thunder Wave]]
|-
|{{SSB4|R.O.B.}}
|[[Super Diffusion Beam]] (second-last hit)
|-
|{{SSB4|Robin}}
|[[Pair Up]] ([[Chrom]]'s trapping dash)
|-
|[[Toon Link]]
|[[Triforce Slash]] (trapping hit)
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|rowspan=2|[[Sheik]]
|[[Light Arrow]] (trapping hit)
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Paralyzing Needle]]
|{{GameIcon|SSB4}}
|-
|{{SSBU|Young Link}}
|[[Triforce Slash]] (trapping hit)
|{{GameIcon|SSBU}}
|-
|[[Zelda]]
|[[Light Arrow]] (trapping hit)
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|rowspan=3|[[Zero Suit Samus]]
|[[Down smash]]
|rowspan=2|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Paralyzer]]
|-
|[[Electromagnetic Net]]
|{{GameIcon|SSB4}}
|}
 
===By items===
{| class="wikitable sortable" width=70%
|-
!width=12%|Item
!width=50%|Attack
!width=8%|Games
|-
|rowspan=3|[[Assist Trophies]]
|[[Nikki]]: Spooky Ghost
|{{GameIcon|SSBU}}
|-
|[[Wily Capsule]]: Lightning projectiles
|{{GameIcon|SSBU}}
|-
|[[Yuri Kozukata]]: Camera Obscura
|{{GameIcon|SSBU}}
|-
|rowspan=2|[[Poké Ball]] [[Pokémon]]
|[[Ditto]]: Transform (if the summoner possesses paralyzing attacks)
|{{GameIcon|SSBU}}
|-
|[[Spewpa]]: Stun Spore
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|}
 
===By enemies and bosses===
{| class="wikitable sortable" width=70%
|-
!width=12%|Enemy/Boss
!width=50%|Attack(s)
!width=8%|Games
|-
|[[Devil Car]]
|Paralyzing fumes
|rowspan=4|{{GameIcon|SSB4-3}}
|-
|[[Kihunter]]
|Acid
|-
|[[Bubble|Red Bubble]]
|Ramming into the player
|-
|[[Starman (Earthbound)|Starman]]
|PK Beam γ and PK Beam Ω
|}
 
===By stage hazards===
In addition to natural stage hazards, the [[Spirit Battle]] condition "The floor is electrified" creates a hazard that inflicts paralyzing damage.
 
{| class="wikitable sortable" width=70%
|-
!width=12%|Stage
!width=50%|Attack
!width=8%|Games
|-
|[[Mute City SNES]]
|Racers that touch the track boundaries occasionally get shocked, which paralyzes anyone on them.
|{{GameIcon|SSB4-3}}{{GameIcon|SSBU}}
|-
|[[Orbital Gate Assault]]
|Orbital Gate's Force Field
|{{GameIcon|SSB4-U}}
|-
|[[Gamer]]
|5-Volt
|{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}
|-
|[[Midgar]]
|Electrified platforms
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|}
 
{{Effects}}


==List of paralyzing attacks by enemies and [[boss]]es==
*[[Kihunter]] - Acid
*[[Starman]] - PK Beam
[[Category:Effects]]
[[Category:Effects]]
[[Category:Special conditions]]
6,522

edits