Super Special Move: Difference between revisions

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Super Special Moves are based on Desperation Moves, a mechanic first introduced in {{uvm3|Art of Fighting}} and a mainstay of the ''Fatal Fury'' series beginning with ''{{s|wikipedia|Fatal Fury 2}}''. When active, characters can execute special moves when their life bar is flashing at 20% HP. In Terry's case, this was Power Geyser, executed almost identically to how it is in Super Smash Bros. Ultimate. Buster Wolf was later introduced in ''{{s|wikipedia|Garou: Mark of the Wolves}}'' and again is executed almost identically in Ultimate. The "GO!" symbol originated in ''{{s|wikipedia|Real Bout Fatal Fury}}'', designed to make it easier to tell when Desperation Moves are available.
Super Special Moves are based on Desperation Moves, a mechanic first introduced in {{uvm3|Art of Fighting}} and a mainstay of the ''Fatal Fury'' series beginning with ''{{s|wikipedia|Fatal Fury 2}}''. When active, characters can execute special moves when their life bar is flashing at 20% HP. In Terry's case, this was Power Geyser, executed almost identically to how it is in Super Smash Bros. Ultimate. Buster Wolf was later introduced in ''{{s|wikipedia|Garou: Mark of the Wolves}}'' and again is executed almost identically in Ultimate. The "GO!" symbol originated in ''{{s|wikipedia|Real Bout Fatal Fury}}'', designed to make it easier to tell when Desperation Moves are available.


[[Category:Command input special moves]]
[[Category:Terry]]
[[Category:Terry]]
[[Category:Terry (SSBU)]]
[[Category:Terry (SSBU)]]
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