Mario Circuit: Difference between revisions

207 bytes added ,  2 years ago
no edit summary
(this stage is such a hazard that no one should play on this ever again. I don't know how to write this too, so this needs improvement as well)
No edit summary
Line 25: Line 25:


==Stage overview==
==Stage overview==
The stage takes place on a set of platforms that move around the track, and will stop at certain parts of the track, similar to  {{SSBM|Mute City}}, [[Port Town Aero Dive]], and the 3DS-exclusive ''Mario Kart'' stage [[Rainbow Road]]. [[Shy Guy]]s drive around the track, which is a reoccurring theme in the ''Mario Kart'' stages. Because of the track's antigravity effect, the road will sometimes be above or to the side of the fighters. Unlike in [[Mario Galaxy]], fighters are not affected by the unusual gravity. The track is able to [[meteor smash]] anyone under it while moving. [[Star KO]]'s are normally banned on the stage, though [[Screen KO]]'s can happen.
The stage takes place on a set of platforms that move around the track, and will stop at certain parts of the track, similar to  {{SSBM|Mute City}}, [[Port Town Aero Dive]], and the 3DS-exclusive ''Mario Kart'' stage [[Rainbow Road]]. [[Shy Guy]]s drive around the track is a reoccurring theme in the ''Mario Kart'' stages. Because of the track's antigravity effect, the road will sometimes be above or to the side of the fighters. Unlike in [[Mario Galaxy]], fighters are not affected by the unusual gravity. The track is able to [[meteor smash]] anyone under it while moving. [[Star KO]]'s are normally banned on the stage, though [[Screen KO]]'s can happen.


There are eight locations the platforms can stop at. The platforms will skip a random number of locations between each stop as they follow the track. In order around the track:
There are eight locations the platforms can stop at. The platforms will skip a random number of locations between each stop as they follow the track. In order around the track:
*A circular tower across from the castle. Not connected to the track.
*A circular tower across from the castle. Not connected to the track.
*A platform next to the bridge, with the track as the right side wall.
*A platform next to the bridge, with the track as the right sidewall.
*A gap in the railing, with the track in the background below. Stacks of tires on the track act as a third platform under the gap, but if racers appear they will travel across this platform.
*A gap in the railing, with the track in the background below. Stacks of tires on the track act as a third platform under the gap, but if racers appear they will travel across this platform.
*The underside of a long platform, with the track as the ceiling. Racers can hit a jump that sends them close to the platform.
*The underside of a long platform, with the track as the ceiling. Racers can hit a jump that sends them close to the platform.
*Some platforms next to the other side of the bridge, with the track as the left side wall.
*Some platforms next to the other side of the bridge, with the track as the left sidewall.
*A small island floating in the middle of nowhere. Not connected to the track.
*A small island floating in the middle of nowhere. Not connected to the track.
*A section of railing and brick wall, with the track in the background above.
*A section of railing and brick wall, with the track in the background above.
Line 43: Line 43:
In ''Super Smash Bros. for Wii U'', the [[Ω form]] uses the same base platform as the regular form, but it can not be passed through from below. The platform also doesn't stop at any locations, and the track doesn't interact with the stage.
In ''Super Smash Bros. for Wii U'', the [[Ω form]] uses the same base platform as the regular form, but it can not be passed through from below. The platform also doesn't stop at any locations, and the track doesn't interact with the stage.


In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] are similar to the Ω form in ''SSB4''; however, the main platform is resized and reshaped to match {{SSBU|Final Destination}}. The three [[soft platform]]s of the Battlefield form are metallic and are unique to this form.
In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] are similar to the Ω form in ''SSB4''; however, the main platform is resized and reshaped to match {{SSBU|Final Destination}}. The three [[soft platform]]s of the Battlefield form are metallic and unique.
<gallery widths="200px">
<gallery widths="200px">
SSB4UMarioCircuit8Omega.jpg|Ω form in ''Super Smash Bros. for Wii U''.
SSB4UMarioCircuit8Omega.jpg|Ω form in ''Super Smash Bros. for Wii U''.
Line 58: Line 58:


==Tournament legality==
==Tournament legality==
The movement of this stage causes stage hazards due to parts of the road dealing damage to fighters. Some of the landing positions also have strange layouts that make competitive fighting difficult; as such, this stage is usually banned in competitive play.
The movement of this stage causes stage hazards due to parts of the road dealing damage to fighters. Some of the landing positions also have strange layouts that make competitive fighting difficult; this stage is usually banned in competitive play.
{{clrl}}
{{clrl}}


==Glitch==
==Glitch==
If a player ends up on the right side of the moving stage when in switches, the player will instantly die and it'll cause invisible stage/platforms to appear throughout the stage<ref>[https://twitter.com/kgplox/status/1398468288150188037?s=21]</ref>.
If a player ends up on the right side of the top platform when it transitions after taking a stop, the player will instantly die, albeit the other player won't. This will cause the stage to become invisible and the screen unable to move. After a few seconds, the screen will finally move but there'll be invisible platforms, along with invisible stages outside the moving stage<ref>{{citeweb|url=https://twitter.com/kgplox/status/1398468288150188037?s=21|title=Mario Circuit's Glitch}}</ref>.
{{clear}}
{{clear}}


9,009

edits