Talk:Tech: Difference between revisions

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I'm not sure if this is worth mentioning, but, I've noticed in Melee that Mewtwo's floor tech and rolling tech are really Laggy and predictable. Would this be good to put this in the Article? <font color="yellow">Smash</font><font color="red">dude</font><font color="orange">10</font> 11:31, 4 April 2014 (EDT)
I'm not sure if this is worth mentioning, but, I've noticed in Melee that Mewtwo's floor tech and rolling tech are really Laggy and predictable. Would this be good to put this in the Article? <font color="yellow">Smash</font><font color="red">dude</font><font color="orange">10</font> 11:31, 4 April 2014 (EDT)
:Mewtwo's tech animations have normal durations (26 frames in place, 40 frame tech left/right). They are actually very unpredictable, because they are indistinguishable to the human eye in the first ~14 frames. [[User:Kalua|Kalua]] ([[User talk:Kalua|talk]]) 14:43, March 22, 2021 (EDT)


== Tech during recoil frames in Melee? ==
== Grabbing items when ground teching ==


Under "Changes between games", it says that a tech can be performed 20 frames before the character touches the ground, a wall, an edge or the ceiling, '''plus the character's recoil frames when they hit a surface'''.
It is stated that "The player will also grab any items that he or she comes in contact with."
I'm very sure you can not tech after hitting a surface and recoiling. Is this an error, or am I understanding something wrong here? [[User:Kalua|Kalua]] ([[User talk:Kalua|talk]]) 12:34, March 20, 2021 (EDT)
This is not true in Melee, what about the other games? [[User:Kalua|Kalua]] ([[User talk:Kalua|talk]]) 14:26, March 22, 2021 (EDT)
 
== Untechable becomes techable ==
 
Thanks to Ruben, I've discovered that in ''Ultimate'', it's possible to tech even when the untechable shockwave is shown. https://twitter.com/Ruben_dal/status/1374499456503095298 https://twitter.com/Ruben_dal/status/1381025494469115908 [[User:Juju1995|Juju1995]] ([[User talk:Juju1995|talk]]) 04:25, April 17, 2021 (EDT)
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