Wolf (SSBU): Difference between revisions

Tag: Mobile edit
Tag: Mobile edit
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==Attributes==
==Attributes==
Wolf's attributes and moveset give him a versatile gameplan, somewhere in the middle ground between {{SSBU|Fox}}'s focus on pressure and {{SSBU|Falco}}'s focus on [[punish]]es. This is reflected in his attributes, which include a slow [[dash]]ing speed (though his [[initial dash]] is quite fast), an above average [[walk]]ing speed, the 11th fastest [[falling speed]] and high [[gravity]], most of which are not uncharacteristic of the ''Star Fox'' characters. Unlike the other [[space animals]], however, Wolf has the 6th fastest [[air speed]] in the game. This grants him mobility that is fairly average overall, but relatively balanced compared to the other spacies. Additionally, Wolf is also significantly [[Weight|heavier]] than them, as he is a middleweight (tied with the {{SSBU|Ice Climbers}}, {{SSBU|Lucario}}, {{SSBU|Villager}}, {{SSBU|Mythra}}, and {{SSBU|Steve}}). Though his special moveset and vertical mobility are derived from his brethren, the similarities end there, with Wolf's being the most unique of the trio.
Wolf's attributes and moveset give him a versatile gameplan, somewhere in the middle ground between {{SSBU|Fox}}'s focus on pressure and {{SSBU|Falco}}'s focus on [[punish]]es. This is reflected in his attributes, which include a slow [[dash]]ing speed (though his [[initial dash]] is quite fast), an above average [[walk]]ing speed, the 11th fastest [[falling speed]] and high [[gravity]], most of which are not uncharacteristic of the ''Star Fox'' characters. Unlike the other [[space animals]], however, Wolf has the 6th fastest [[air speed]] in the game. This grants him mobility that is fairly average overall, but relatively balanced compared to the other spacies. Additionally, Wolf is also significantly [[Weight|heavier]] than them, as he is a light-middleweight (tied with the {{SSBU|Ice Climbers}}, {{SSBU|Lucario}}, {{SSBU|Villager}}, {{SSBU|Mythra}}, and {{SSBU|Steve}}). Though his special moveset and vertical mobility are derived from his brethren, the similarities end there, with Wolf's being the most unique of the trio.


Wolf's {{b|Blaster|Wolf}} is the centerpiece of his [[neutral game]]. With the lasers causing higher [[knockback]] (and therefore [[hitstun]]) than the average projectile, and having a long duration with [[transcendent priority]], they grant him the ability to disrupt opponents' approaches, even when their grounded mobility is superior to his own, and its unique close-range hitbox on the bayonet give it some utility in close combat, dealing substantial damage if it connects. Lasers can often force opponents to jump over them, leaving them vulnerable to Wolf's fast aerial attacks; these are comprised of a fast [[neutral aerial]] that has a lingering hitbox with a powerful clean hit, a disjointed [[forward aerial]] that can [[combo]] into itself and his other aerials, a [[back aerial]] with moderate startup offset by its high power, an [[up aerial]] with fast startup and a wide arc well-suited to [[juggling]], and a [[down aerial]] that consistently [[meteor smash]]es opponents. While he can apply pressure from a distance, Wolf's close range options are not lacking either. [[Forward tilt]] and [[down tilt]] are decent poking tools, the latter which can [[trip]] at low percents. [[Forward smash]] has slow startup, but deceptively low ending [[lag]], while [[up smash]] deals high damage, covers a wide area around him, and has decent knockback. His neutral, forward, and back aerials are quite fast and difficult to punish even if shielded, while his standing [[grab]] is tied for the fastest in the game. Further augmenting his strong neutral game are his [[dash attack]] and {{b|Reflector|Wolf}}, the former which is useful for punishing aerial approaches and KOing at very high percents, and the latter which allows him to deal with opposing [[camping]] while also having a close range hit that can be followed up with aerials.
Wolf's {{b|Blaster|Wolf}} is the centerpiece of his [[neutral game]]. With the lasers causing higher [[knockback]] (and therefore [[hitstun]]) than the average projectile, and having a long duration with [[transcendent priority]], they grant him the ability to disrupt opponents' approaches, even when their grounded mobility is superior to his own, and its unique close-range hitbox on the bayonet give it some utility in close combat, dealing substantial damage if it connects. Lasers can often force opponents to jump over them, leaving them vulnerable to Wolf's fast aerial attacks; these are comprised of a fast [[neutral aerial]] that has a lingering hitbox with a powerful clean hit, a disjointed [[forward aerial]] that can [[combo]] into itself and his other aerials, a [[back aerial]] with moderate startup offset by its high power, an [[up aerial]] with fast startup and a wide arc well-suited to [[juggling]], and a [[down aerial]] that consistently [[meteor smash]]es opponents. While he can apply pressure from a distance, Wolf's close range options are not lacking either. [[Forward tilt]] and [[down tilt]] are decent poking tools, the latter which can [[trip]] at low percents. [[Forward smash]] has slow startup, but deceptively low ending [[lag]], while [[up smash]] deals high damage, covers a wide area around him, and has decent knockback. His neutral, forward, and back aerials are quite fast and difficult to punish even if shielded, while his standing [[grab]] is tied for the fastest in the game. Further augmenting his strong neutral game are his [[dash attack]] and {{b|Reflector|Wolf}}, the former which is useful for punishing aerial approaches and KOing at very high percents, and the latter which allows him to deal with opposing [[camping]] while also having a close range hit that can be followed up with aerials.
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