Race to the Finish (SSBM): Difference between revisions

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:''For the [[Super Smash Bros.]] version, see [[Race to the Finish (SSB)]]
{{ArticleIcons|ssbm=y}}
{{for|the ''[[Super Smash Bros.]]'' version|Race to the Finish (SSB)}}
[[File:RACE-NRML-SSBM.png|thumb|350px|The entire Race to the Finish course.]]


[[Image:Super smash bros melee race.gif|thumb|350px|right|Map of Race to the Finish. Credit goes to Nesis of [[GameFAQs]].]]'''Race to the Finish''' is a [[bonus game]] in the [[Classic Mode]] of ''[[Super Smash Bros. Melee]]''. It is a timed dash to the end of a labyrinthine corridor with many doors along the way. Touching one of these doors will end the game and give you coins based on how far you got into the area. The area is fairly linear, with no hazards until near the end, where there is a three way fork in the corridor with each way presenting a different hazard: the top way having spiked walls, the middle having lava, and the bottom having a bottomless pit and a sparse amount of platforms to get across. Each leads to a short final stretch with a single spiked square floating just before the final door. It can be unlocked as a playable stage in VS. Mode, through various cheat devices, such as the [[Action Replay]]. However, only the first player can touch the doors, which gives an instant victory, causing the game to freeze.
'''Race to the Finish''' ({{ja|つきすすめ!|Tsukisusume!}}, ''Push on Forward!''), announced in-game as '''Race to the finish!''' and known by the {{SSBM|debug menu}} as '''TUKISUSUME''', is a [[bonus game]] in the {{SSBM|Classic Mode}} of ''[[Super Smash Bros. Melee]]''. It is a timed dash to the end of a labyrinthine corridor with many doors along the way. Touching one of these doors will end the game and give players [[Coins (collectable)|coins]] and extra points based on how far they got into the area. The area is initially fairly linear though not quite straight, with no hazards to start with; about two-thirds of the way through, there is a three way fork in the corridor with each way presenting a different hazard: the top path having spiked walls, the middle having lava, and the bottom having a bottom [[blast line]] and a sparse amount of platforms to get across. However, like in [[Adventure Mode]] stages, the camera stops in place and temporary blast lines appear when a character goes into [[hitstun]]. All paths later join up to lead to a short final stretch with a single spiked block floating just before the final door. The {{SSBM|Battlefield}} music plays on this stage.
<br />


{{clear}}
The stage can be used as a playable stage in VS. Mode through various cheat devices such as the [[Action Replay]]; only the first player can touch a door, which causes the game to [[Game crash|freeze]].
== Time ==
Each character is alloted a different amount of time to finish, the faster characters such as Fox having less time, and slower characters like Bowser more time.
[[Image:Racetothefinishm.png|thumb|250px|The beginning of Race to the Finish.]]


[[Mario]]: 49 Sec. <br />
==Time==
[[Pikachu]]: 44 Sec. <br />
Each character is allotted a specific amount of time to finish the course. While there is a general pattern where characters with faster [[dash]] speed, [[falling speed]], and [[air speed]] are given less time than characters weak in these areas, there is no mathematical correlation between any of a character's physical properties and how much time they are given; it is simply an arbitrarily-chosen number.
[[Bowser]]: 52 Sec. <br />
 
[[Peach]]: 50 Sec. <br />
[[File:Racetothefinishm.png|thumb|250px|The beginning of Race to the Finish.]]
[[Yoshi]]: 42 Sec. <br />
 
[[Donkey Kong]]: 43 Sec. <br />
{|class="wikitable sortable" style="text-align:center"
[[Captain Falcon]]: 39 Sec. <br />
|-
[[Fox]]: 40 Sec. <br />
!Character!!Time (seconds)
[[Ness]]: 47 Sec. <br />
|-
[[Ice Climbers]]: 54 Sec. <br />
|{{SSBM|Mario}}||49
[[Kirby]]: 53 Sec. <br />
|-
[[Samus]]: 48 Sec. <br />
|{{SSBM|Luigi}}||53
[[Zelda]]/[[Sheik]]: 50 Sec. (Due to Sheik's high speed, it is recommended that you complete this stage as Sheik.)<br />
|-
[[Link]]: 50 Sec. <br />
|{{SSBM|Dr. Mario}}||50
[[Jigglypuff]]: 51 Sec. <br />
|-
[[Mewtwo]]: 43 Sec. <br />
|{{SSBM|Peach}}||50
[[Luigi]]: 53 Sec. <br />
|-
[[Marth]]: 45 Sec. <br />
|{{SSBM|Bowser}}||52
[[Mr. Game & Watch]]: 48 Sec. <br />
|-
[[Dr. Mario]]: 50 Sec. <br />
|{{SSBM|Yoshi}}||42
[[Ganondorf]]: 54 Sec. <br />
|-
[[Young Link]]: 46 Sec. <br />
|{{SSBM|Donkey Kong}}||43
[[Falco]]: 44 Sec. <br />
|-
[[Pichu]]: 41 Sec. <br />
|{{SSBM|Link}}||50
[[Roy]]: 46 Sec. <br />
|-
|{{SSBM|Young Link}}||46
|-
|{{SSBM|Zelda}}/{{SSBM|Sheik}}*||50
|-
|{{SSBM|Ganondorf}}||54
|-
|{{SSBM|Samus}}||48
|-
|{{SSBM|Kirby}}||53
|-
|{{SSBM|Fox}}||40
|-
|{{SSBM|Falco}}||44
|-
|{{SSBM|Pikachu}}||44
|-
|{{SSBM|Jigglypuff}}||51
|-
|{{SSBM|Pichu}}||41
|-
|{{SSBM|Mewtwo}}||43
|-
|{{SSBM|Captain Falcon}}||39
|-
|{{SSBM|Ness}}||47
|-
|{{SSBM|Ice Climbers}}||54
|-
|{{SSBM|Marth}}||45
|-
|{{SSBM|Roy}}||46
|-
|{{SSBM|Mr. Game & Watch}}||48
|}
 
<nowiki>*</nowiki> While Sheik is much faster than Zelda, they both have the same time, allowing Sheik to finish unnaturally early.


{{Non-playable}}
{{Non-playable}}
{{smash universe}}
{{smash universe}}


[[Category:Stages]]
[[Category:Stages (SSBM)]]
[[Category:Stages (SSBM)]]
[[Category:Super Smash Bros. universe]]
[[Category:Super Smash Bros. universe]]
[[Category:Bonus Games]]
[[Category:Bonus Games]]