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SuperSqank (talk | contribs) |
SuperSqank (talk | contribs) |
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**{{nerf|Down tilt has a lower extra trip chance (40% → 20%).}} | **{{nerf|Down tilt has a lower extra trip chance (40% → 20%).}} | ||
*[[Dash attack]]: | *[[Dash attack]]: | ||
**{{ | **{{change|Sonic has a new dash attack. He still performs a Spin Attack but it now ends with a flying kick. The move acts as a multi hit, rather than having a clean hit and a late hit (6% (clean)/4% (late) → 1% (hits 1-3)/3% (hit 4)/6% (total)).}} | ||
**{{nerf|Dash attack has more startup ( | **{{buff|Dash attack has larger hitboxes (3u (clean)/2.5u (late) → 3u/3u (hits 1-3)/5u/3.5u/3.5u (hit 4)).}} | ||
**{{buff|The final hit deals more knockback compared to the previous clean hit (70 (base), 50 (scaling) → 80/125), greatly improving its KO potential despite its lower damage.}} | |||
**{{nerf|Dash attack has more startup with a shorter duration (frames 4-7 (clean)/8-24 (late) → 5-15 (hits 1-3)/17-20 (hit 4)).}} | |||
**{{nerf|Dash attack has much more ending lag (FAF 44 → 62).}} | |||
**{{nerf|Dash attack covers less distance.}} | |||
**{{nerf|Due to it now being a multi hit, dash attack is overall less reliable, as opponents can fall out of the multi hits before the final hit connects.}} | |||
**{{nerf|The final hit launches opponents at a less favorable angle compared to the previous clean hit (80° → 70°), hindering its KO potential and making it more susceptible to DI.}} | |||
*[[Forward smash]]: | *[[Forward smash]]: | ||
**{{buff|Forward smash has increased knockback scaling (98 → 101), improving its KO potential.}} | **{{buff|Forward smash has increased knockback scaling (98 → 101), improving its KO potential.}} | ||
**{{nerf|Forward smash has | **{{nerf|Forward smash has more ending lag (FAF 44 → 48) and a shorter duration (frames 18-21 → 18-20).}} | ||
**{{change|Sonic now grunts during the move instead of saying "Go!"}} | **{{change|Sonic now grunts during the move instead of saying "Go!"}} | ||
*[[Up smash]]: | *[[Up smash]]: |
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