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(Added Names in other languages section. All names taken from the Smash Ultimate website in their respective languages.) |
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==Stage overview== | ==Stage overview== | ||
In this stage, several elements from the ''{{s|mariowiki|New Super Mario Bros.}}'' series appear, including thin platforms, scale-like platforms which will tilt (and potentially fall) when stood on, flat-top hills to stand on, and bottomless pits. Throughout the stage there are many coins for fighters to collect, and by collecting 100 of these, a fighter temporarily becomes a gold version of themselves called a [[ | In this stage, several elements from the ''{{s|mariowiki|New Super Mario Bros.}}'' series appear, including thin platforms, scale-like platforms which will tilt (and potentially fall) when stood on, flat-top hills to stand on, and bottomless pits. Throughout the stage there are many coins for fighters to collect, and by collecting 100 of these, a fighter temporarily becomes a gold version of themselves called a [[gold fighter]]. Gold fighters have stronger attacks and [[super armor]]. They can still be grabbed and thrown, however. In ''for 3DS'', the number of coins the player has is displayed in the top-left corner of the screen, with each human player only able see their own count and not their opponents'. In ''Ultimate'', each fighter's coin count is shown below their [[damage meter]]. | ||
Blue {{s|mariowiki|P Switch}}es sometimes appear. When pressed, they make several {{s|mariowiki|Blue Coin}}s appear. | Blue {{s|mariowiki|P Switch}}es sometimes appear. When pressed, they make several {{s|mariowiki|Blue Coin}}s appear. | ||
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<gallery> | <gallery> | ||
SSB4 Golden Plains.JPG|Golden Plains in {{for3ds}}. | SSB4 Golden Plains.JPG|Golden Plains in {{for3ds}}. | ||
SSB4 - Golden Plains 02.jpg|{{SSB4|Samus}} as a | SSB4 - Golden Plains 02.jpg|{{SSB4|Samus}} as a gold fighter. | ||
SSB4 - Golden Plains 01.jpg|Samus, {{SSB4|Luigi}} and {{SSB4|Little Mac}} fighting. | SSB4 - Golden Plains 01.jpg|Samus, {{SSB4|Luigi}} and {{SSB4|Little Mac}} fighting. | ||
</gallery> | </gallery> | ||
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==Trivia== | ==Trivia== | ||
*While [[Luigi]] turns silver when he collects the Gold Flower in ''New Super Mario Bros. 2'', he turns golden like every other character in {{for3ds}}. | *While [[Luigi]] turns silver when he collects the Gold Flower in ''New Super Mario Bros. 2'', he turns golden like every other character in {{for3ds}}. | ||
*After collecting 100 coins, the "power-up" sound effect chimes instead of the "1-Up" chime, indicating that the character has turned into a | *After collecting 100 coins, the "power-up" sound effect chimes instead of the "1-Up" chime, indicating that the character has turned into a gold fighter. | ||
*There is a glitch on this stage when [[PK Starstorm]] hits a | *There is a glitch on this stage when [[PK Starstorm]] hits a gold fighter, in which their outline from being gold remains after returning to normal for a short time. | ||
*The coins in this stage are the same size compared to [[Pikmin]] as the {{s|mariowiki|Mushroom Kingdom}} coins portrayed in the Pikmin Short Movie {{s|pikipedia|Occupational Hazards}}. | *The coins in this stage are the same size compared to [[Pikmin]] as the {{s|mariowiki|Mushroom Kingdom}} coins portrayed in the Pikmin Short Movie {{s|pikipedia|Occupational Hazards}}. | ||
*When in a multi-man battle in Classic Mode or [[All-Star Mode]], the bar with number of characters left to fight in the battle is pushed down below the coin counter. | *When in a multi-man battle in Classic Mode or [[All-Star Mode]], the bar with number of characters left to fight in the battle is pushed down below the coin counter. | ||
*If [[Bayonetta]] uses [[Infernal Climax]], any golden characters return to normal. Also, the coins become intangible for everybody. | *If [[Bayonetta]] uses [[Infernal Climax]], any golden characters return to normal. Also, the coins become intangible for everybody. | ||
*When [[Pac-Man]] uses [[Super Pac-Man|his Final Smash]], the coins will stop rotating, but players (except Pac-Man) can still collect them (unless Pac-Man bites them and they turn into eyes, in which case they'll go through them). Any chomped characters that are | *When [[Pac-Man]] uses [[Super Pac-Man|his Final Smash]], the coins will stop rotating, but players (except Pac-Man) can still collect them (unless Pac-Man bites them and they turn into eyes, in which case they'll go through them). Any chomped characters that are gold fighters will return to normal. | ||
*In demo sequences, the coin counter shows how many coins the first CPU has collected. | *In demo sequences, the coin counter shows how many coins the first CPU has collected. | ||
*In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] cannot appear on this stage: the [[Moon]], [[Midna]], [[Nightmare]], [[Andross]], [[Kapp'n]], [[Color TV-Game 15]], [[Devil]], [[Yuri Kozukata]] and the [[Squid Sisters]]. Additionally, the following [[Poké Ball]] Pokémon cannot be summoned: [[Abra]], [[Alolan Exeggutor]], [[Entei]], [[Metagross]], [[Deoxys]], [[Palkia]], [[Giratina]], [[Victini]], [[Snivy]], [[Zoroark]], [[Kyurem]], [[Keldeo]], [[Xerneas]] and [[Lunala]]. | *In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] cannot appear on this stage: the [[Moon]], [[Midna]], [[Nightmare]], [[Andross]], [[Kapp'n]], [[Color TV-Game 15]], [[Devil]], [[Yuri Kozukata]] and the [[Squid Sisters]]. Additionally, the following [[Poké Ball]] Pokémon cannot be summoned: [[Abra]], [[Alolan Exeggutor]], [[Entei]], [[Metagross]], [[Deoxys]], [[Palkia]], [[Giratina]], [[Victini]], [[Snivy]], [[Zoroark]], [[Kyurem]], [[Keldeo]], [[Xerneas]] and [[Lunala]]. |