Floor getup: Difference between revisions

Not sure if any other articles have this kind of info, but here it is.
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(Not sure if any other articles have this kind of info, but here it is.)
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Skilled players usually attempt to avoid being in the lying position by [[tech]]ing when they hit the ground, because their opponent can capitalize on their vulnerable position. They try to vary the floor recovery they use each time, in order to avoid becoming predictable and be [[punishment|punished]] by repeatedly using the same floor recovery. Many attacks, such as {{SSBB|Mr. Game & Watch}}'s [[down throw]] [[tech-chase]] in ''Brawl'', rely on [[read]]ing the opponent's floor recovery to be continued.
Skilled players usually attempt to avoid being in the lying position by [[tech]]ing when they hit the ground, because their opponent can capitalize on their vulnerable position. They try to vary the floor recovery they use each time, in order to avoid becoming predictable and be [[punishment|punished]] by repeatedly using the same floor recovery. Many attacks, such as {{SSBB|Mr. Game & Watch}}'s [[down throw]] [[tech-chase]] in ''Brawl'', rely on [[read]]ing the opponent's floor recovery to be continued.
In ''[[Super Smash Bros.]]'', damage output is reduced by 0.5x when attacking prone opponents.


In ''[[Super Smash Bros. 4]]'', [[equipment]] with the Insult to Injury bonus effect can multiply any damage dealt to prone opponents by 1.4x.
In ''[[Super Smash Bros. 4]]'', [[equipment]] with the Insult to Injury bonus effect can multiply any damage dealt to prone opponents by 1.4x.
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