Flat Zone: Difference between revisions
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*In [[Training Mode]], when the [[camera]] is at normal, it will zoom closely on the character, and on zoom, it will show the whole stage. | *In [[Training Mode]], when the [[camera]] is at normal, it will zoom closely on the character, and on zoom, it will show the whole stage. | ||
[[File:ScreenKOFlatZone.png|thumb|right|Samus hits the screen in her tumbling animation—this Screen KO animation is specific to Flat Zone in ''Melee''.]] | [[File:ScreenKOFlatZone.png|thumb|right|Samus hits the screen in her tumbling animation—this Screen KO animation is specific to Flat Zone in ''Melee''.]] | ||
*Flat Zone is the only stage in the entire series to return in some way that doesn’t involve being a standalone stage being a part of the Flat Zone X stage. | |||
*When characters are [[Screen KO]]'d on Flat Zone, they will hit the screen in their standard [[tumbling]] animation instead of their animations for other stages, with the exception of {{SSBM|Mr. Game & Watch}}, who has only one tumble animation. | *When characters are [[Screen KO]]'d on Flat Zone, they will hit the screen in their standard [[tumbling]] animation instead of their animations for other stages, with the exception of {{SSBM|Mr. Game & Watch}}, who has only one tumble animation. | ||
*When a player moves, the sound that Mr. Game & Watch makes when walking is played. This is in reference to the match occurring inside a Game & Watch. | *When a player moves, the sound that Mr. Game & Watch makes when walking is played. This is in reference to the match occurring inside a Game & Watch. |