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(→Trivia: pac-land's theme was remixed in namco museum vol 4 with no issues so i don't know) |
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*If [[Little Mac]] hits someone with the KO uppercut on this stage, the screen won't zoom in. | *If [[Little Mac]] hits someone with the KO uppercut on this stage, the screen won't zoom in. | ||
*Despite the camera being fixed by default, setting the camera mode to fixed will cause it to zoom out further, beyond the camera bounds indicated by the radar. | *Despite the camera being fixed by default, setting the camera mode to fixed will cause it to zoom out further, beyond the camera bounds indicated by the radar. | ||
*Despite the stage being based on ''Pac-Land'', no music from the game is featured in either ''for Wii U'' or ''Ultimate''. | *Despite the stage being based on ''Pac-Land'', no music from the game is featured in either ''for Wii U'' or ''Ultimate''. Because of this, Pac-Land is the only stage without any music being from its origin game. | ||
*On this stage, the music will not start until after the countdown has finished, in reference to similar behavior in ''Pac-Land''. | |||
*On this stage, the music will not start until after the countdown has finished. | *While the stage start transition and the sprite for Ms. Pac-Man are based on the Japanese version, the building the fighters pass at break time is based on the American version (as the Japanese version depicted a Christian church). | ||
*While the sprite for Ms. Pac-Man | **Pac-Baby (known as Baby Pac-Man at the time), who appears at the end of a trip in the original game, is not featured in the stage as well. | ||
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{{SSB4Stages}} | {{SSB4Stages}} |
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