Ridley (SSBU): Difference between revisions

149 bytes added ,  3 years ago
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|dsdmg=5% (tail), 45% (tip, hit 1), 10% (tip, hit 2)
|dsdmg=5% (tail), 45% (tip, hit 1), 10% (tip, hit 2)
|dsdesc=Brings his tail back as it sparks briefly, then stabs forward with it. If hit near the tip of the tail, it causes [[Special Zoom]] and deals extremely high damage (55% total) and causes opponents to crumple if landed on the ground, akin to a fully charged [[Focus Attack]]; both the sweetspot and the sourspot deal minimal shield damage, however. It has a very slow startup of half a second (30 [[frame]]s), and conversely deals low damage and knockback if any other part of Ridley's tail hits, making it significantly hard to land especially in one-on-one battles. Additionally, the sweetspotted attack only allows Ridley to move after the opponent gets up again, making followup attacks based on reading the opponent's getup option. If Skewer lands on an airborne opponent, they will instead be sent away with weak diagonal knockback.
|dsdesc=Brings his tail back as it sparks briefly, then stabs forward with it. If hit near the tip of the tail, it causes [[Special Zoom]] and deals extremely high damage (55% total) and causes opponents to crumple if landed on the ground, akin to a fully charged [[Focus Attack]]; both the sweetspot and the sourspot deal minimal shield damage, however. It has a very slow startup of half a second (30 [[frame]]s), and conversely deals low damage and knockback if any other part of Ridley's tail hits, making it significantly hard to land especially in one-on-one battles. Additionally, the sweetspotted attack only allows Ridley to move after the opponent gets up again, making followup attacks based on reading the opponent's getup option. If Skewer lands on an airborne opponent, they will instead be sent away with weak diagonal knockback.
As of update 8.0.0, Skewer's sweetspot now counts as a grab, meaning it will no longer work on a opponent that was just thrown or [[grab release]]d.
|fsname=Plasma Scream
|fsname=Plasma Scream
|fsdmg=15% (dash), 40% (cutscene), 15% (release)
|fsdmg=15% (dash), 40% (cutscene), 15% (release)
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