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In the Japanese version of ''Smash 64'', the move was significantly stronger, as it dealt 15% damage (an extra 5% compared to other versions), as well as sending opponents directly upwards. This made the move a much stronger KO move as well as giving it more combo potential at lower percents. This does however give the move less combo potential at higher percents although a stale up tilt could still lead to a {{mvsub|Link|SSB|down aerial}} or a {{mvsub|Link|SSB|up special|alt=Spin Attack}} for a KO confirm. It also had more range and the move's higher damage made it even safer on shield (being +9 on shield) to the point where it could be used as a [[shield break combo]] if used repeatedly. | In the Japanese version of ''Smash 64'', the move was significantly stronger, as it dealt 15% damage (an extra 5% compared to other versions), as well as sending opponents directly upwards. This made the move a much stronger KO move as well as giving it more combo potential at lower percents. This does however give the move less combo potential at higher percents although a stale up tilt could still lead to a {{mvsub|Link|SSB|down aerial}} or a {{mvsub|Link|SSB|up special|alt=Spin Attack}} for a KO confirm. It also had more range and the move's higher damage made it even safer on shield (being +9 on shield) to the point where it could be used as a [[shield break combo]] if used repeatedly. | ||
==Hitboxes== | ==Hitboxes== |
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