Wolf (SSBU): Difference between revisions

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|uthrowname= 
|uthrowname= 
|uthrowdmg=5% (hit 1), 2% (throw)
|uthrowdmg=5% (hit 1), 2% (throw)
|uthrowdesc=Brings the opponent above himself and slashes them upward. One of Wolf's most reliable combo starters, leading into a forward aerial or up aerial until around 90%, which can then keep the opponent in a disadvantageous state.
|uthrowdesc=Brings the opponent above himself and slashes them upward. One of Wolf's most reliable combo starters along with down throw, and leads into a forward aerial or up aerial until around 10-20%, which can then keep the opponent in a disadvantageous state.
|dthrowname= 
|dthrowname= 
|dthrowdmg=8.5%
|dthrowdmg=8.5%
|dthrowdesc=A spinning {{s|wikipedia|chokeslam}}. It launches opponents horizontally with low ending lag, allowing it to combo into a dash attack until around 45%, or potentially set up [[tech-chase]]s if the opponent does not [[DI]] enough to act out of hitstun before hitting the ground. At around the 60-100% percent range, it can also combo into Wolf Flash depending on weight and DI, though doing this close to an edge will cause Wolf to self-destruct in the process, making it a high-risk, high-reward combo.
|dthrowdesc=A spinning {{s|wikipedia|chokeslam}}. It launches opponents horizontally with low ending lag, allowing it to combo into a dash attack until around 15-20%, or potentially set up [[tech-chase]]s if the opponent does not [[DI]] enough to act out of hitstun before hitting the ground. At around the 60-100% percent range, it can also combo into Wolf Flash depending on character and DI (most notably works on floaties), though doing this close to an edge will cause Wolf to self-destruct in the process, making it a high-risk, high-reward combo.
|floorfname= 
|floorfname= 
|floorfdmg=7%
|floorfdmg=7%
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