Link (SSB): Difference between revisions

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{{SSB64MatchupTable|link=y}}
{{SSB64MatchupTable|link=y}}
Originally, Link's matchup spread was one of the weaker ones in the game with only two winning matchups, three even matchups and the rest being losing matchups where Link is heavily countered. Link did well against characters with poor neutral, poor mobility and poor range. He did well against floaty characters that he had easy combos on and could lead into early kills with. This is the reason why he has winning matchups against Samus and Luigi, due to their low mobility, range and having trouble getting in. He would have even matchups with characters who he could keep out, but once opened up, he would struggle to keep them out again, but not by much. However, his worst matchups are due to his slow mobility, sluggish frame data, over reliance on projectiles, his vunberbility to combos due to being a heavyweight and a fast faller, and having one of the worst recoveries in the game. His sluggish movement and frame data would lead to him being opened up by characters with an insane combo game on fast fallers, such as Kirby, Pikachu, Falcon and Yoshi. He would be overwhelmed by characters with great mobility, such as Fox, Pikachu and Falcon. He would be easily edge guarded by Pikachu and Kirby, or any character who can send him far away from the stage. This would lead to Link having a below average matchup spread. One of the main reasons his matchups weakened over time was due to him no longer being able to projectile camp on Hyrule Castle, due to the stage being banned and being forced to fight on a smaller stage.
Originally, Link's matchup spread was one of the weaker ones in the game with only two winning matchups, three even matchups and the rest being losing matchups where Link is heavily countered. Link did well against characters with poor neutral, poor mobility and poor range. He did well against floaty characters that he had easy combos on and could lead into early kills with. This is the reason why he has winning matchups against Samus and Luigi, due to their low mobility, range and having trouble getting in. He would have even matchups with characters who he could keep out, but once opened up, he would struggle to keep them out again, but not by much. However, his worst matchups are due to his slow mobility, sluggish frame data, over reliance on projectiles, his vunberbility to combos due to being a heavyweight and a fast faller, and having one of the worst recoveries in the game. His sluggish movement and frame data would lead to him being opened up by characters with an insane combo game on fast fallers, such as Kirby, Pikachu, Falcon and Yoshi. He would be overwhelmed by characters with great mobility, such as Fox, Pikachu and Falcon. He would be easily edge guarded by Pikachu and Kirby, or any character who can send him far away from the stage. This would lead to Link having a below average matchup spread. One of the main reasons his matchups weakened over time was due to him no longer being able to projectile camp on Hyrule Castle, due to the stage being banned and being forced to fight on a smaller stage.
 
=====Current Metagame=====
However, in the current metagame, Link's matchups, while still bad, has changed. Link's matchup against Kirby, one of his worst matchups, is not seen as bad as it once was due Link having many options to keep Kirby out and convert into his KO options. His matchup with Mario isn't considered as bad due to him being able to keep Mario out and convert into KO options. Although his matchup with Jigglypuff, though still considered even by some, has become more into Jigglypuff's favor due to its strong edge guard game and having zero to death combos into Rest on all fast fallers. His matchup with Samus is being debated due to advances in Samus' metagame, with Samus doing better on Dream Land due to her platform movement and her combos in her strong KO options, that would knock Link to far away to recover. As of the current moment, Link's matchups outside of one still appear to be bad for him and it is unknown how many more matchups will change in the future.
While Link's current matchups are still poor, a number of them have changed. Link's matchup against Kirby, considered one of his worst matchups, has improved since players have discovered Link has more options to keep Kirby out and convert into his KO options. Link also does well against Mario due to similar reasons with Kirby. On the other hand, Link’s matchup against Jigglypuff, though still considered even by some, has inclined towards Jigglypuff's favor due to its strong edge guard game and having zero to death combos into Rest on all fast fallers. His matchup with Samus is also debated due to advances in Samus' metagame, with Samus doing better on Dream Land due to her platform movement and her combos in her strong KO options, that would knock Link too far away to recover. As of the current moment, Link's matchups against Mario and Kirby have gotten better, while Samus and Jigglypuff have gotten worse. As such, it is unknown how many more of his matchups will change in the future.


====Japanese version====
====Japanese version====