Ridley (SSBU): Difference between revisions

154 bytes added ,  4 years ago
Tag: Mobile edit
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|usname=Wing Blitz
|usname=Wing Blitz
|usdmg=18% (up), 16% (forward/back), 15% (down), 5% (down, landing)
|usdmg=18% (up), 16% (forward/back), 15% (down), 5% (down, landing)
|usdesc=Charges up, then performs a flying tackle in any of four possible directions: straight up by default; forward and slightly down; backward and slightly up; and down and slightly forward. The move travels a long distance, does not lose power while traveling, has a wide ledge grabbing range throughout, lets Ridley directionally drift significantly when done, and is noticeably powerful, with the forward and up tackles KOing under 130% from center stage. The down tackle also meteor smashes aerial targets, while allowing Ridley to save himself by grabbing an edge, making it potentially deadly for [[edgeguard]]ing. However, the move has very slow startup, and its few angles limit the positions from which Ridley can safely recover with it. Hitting a wall or ceiling with any angle will cause ridley to bump away foregoing [[helplessness]].
|usdesc=Charges up, then performs a flying tackle in any of four possible directions: straight up by default; forward and slightly down; backward and slightly up; and down and slightly forward. The move travels a long distance, does not lose power while traveling, has a wide ledge grabbing range throughout, lets Ridley directionally drift significantly when done, and is noticeably powerful, with the forward and up tackles KOing under 130% from center stage. The down tackle also meteor smashes aerial targets, while allowing Ridley to save himself by grabbing an edge, making it potentially deadly for [[edgeguard]]ing. However, the move has very slow startup, and its few angles limit the positions from which Ridley can safely recover with it. Hitting a wall or ceiling with any angle will cause Ridley to bump away foregoing [[helplessness]].
|dsname=Skewer
|dsname=Skewer
|dsdmg=5% (tail), 40% (tip, hit 1), 10% (tip, hit 2)
|dsdmg=5% (tail), 40% (tip, hit 1), 10% (tip, hit 2)
|dsdesc=Brings his tail back as it sparks briefly, then stabs forward with it. If hit near the tip of the tail, it deals extremely high damage (50% total) and causes opponents to crumple, akin to a fully charged [[Focus Attack]]; both the sweetspot and the sourspot deal minimal shield damage, however. It has a very slow startup of half a second (30 [[frame]]s), and conversely deals low damage and knockback if any other part of Ridley's tail hits, making it significantly hard to land especially in one-on-one battles. Additionally, the sweetspotted attack only allows Ridley to move after the opponent gets up again, making followup attacks based on reading the opponent's getup option.
|dsdesc=Brings his tail back as it sparks briefly, then stabs forward with it. If hit near the tip of the tail, it causes [[Special Zoom]] and deals extremely high damage (50% total) and causes opponents to crumple if landed on the ground, akin to a fully charged [[Focus Attack]]; both the sweetspot and the sourspot deal minimal shield damage, however. It has a very slow startup of half a second (30 [[frame]]s), and conversely deals low damage and knockback if any other part of Ridley's tail hits, making it significantly hard to land especially in one-on-one battles. Additionally, the sweetspotted attack only allows Ridley to move after the opponent gets up again, making followup attacks based on reading the opponent's getup option. If Skewer lands on an airborne opponent, they will instead be sent away with weak diagonal knockback.
|fsname=Plasma Scream
|fsname=Plasma Scream
|fsdmg=15% (dash), 40% (cutscene), 15% (release)
|fsdmg=15% (dash), 40% (cutscene), 15% (release)
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