Counterattack: Difference between revisions

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|[[Dark Pit]]||''[[Electroshock Arm|Electrocut Arm]]''||Instead of dashing with his arm, Dark Pit remains stationary while wielding the Electroshock Arm ready (moving backwards slightly when doing so) and retaliates if any attack hits him. While this removes one of Dark Pit's recovery options, the attack will be stronger and gives him [[super armor]] to compensate. Dark Pit will also attack if something or someone gets too close.
|[[Dark Pit]]||''[[Electroshock Arm|Electrocut Arm]]''||Instead of dashing with his arm, Dark Pit remains stationary while wielding the Electroshock Arm ready (moving backwards slightly when doing so) and retaliates if any attack hits him. While this removes one of Dark Pit's recovery options, the attack will be stronger and gives him [[super armor]] to compensate. Dark Pit will also attack if something or someone gets too close.
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|[[Greninja]]||[[Substitute]]||Greninja vanishes, being replaced by a green doll or a wooden log, and then reappears while attacking with a sliding kick with eight possible directions, controllable by tilting the left control stick. The ability to control the direction of Greninja's dash allows it to confuse opponents or even use this counterattack as a recovery. If aimed directly downwards, Substitute will meteor smash opponents if it lands. However, the counterattack is slow enough to avoid/shield (much like Lucario's Double Team) and does not give Greninja intangibility or invincibility, making it possible for multi-hit attacks to interrupt the counterattack. In ''Ultimate'', however, the opponent slows down and Greninja gains invincibility during the attack, making it more effective overall.
|[[Greninja]]||[[Substitute]]||Greninja vanishes, being replaced by the Substitute Doll or a wooden log, and then reappears while attacking with a sliding kick with eight possible directions, controllable by tilting the left control stick. The ability to control the direction of Greninja's dash allows it to confuse opponents or even use this counterattack as a recovery. If aimed directly downwards, Substitute will meteor smash opponents if it lands. However, the counterattack is slow enough to avoid/shield (much like Lucario's Double Team) and does not give Greninja intangibility or invincibility, making it possible for multi-hit attacks to interrupt the counterattack. In ''Ultimate'', however, the opponent slows down and Greninja gains invincibility during the attack, making it more effective overall.
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|[[Ike]]||[[Counter]]||Ike's Counter does 1.2× the damage of the attack, with a minimum of 10%. In ''Brawl'', it has higher start-up before the counter window when compared to Marth's, although Ike's version has less ending lag. ''SSB4'' removes some of the increased start-up (frame 9), putting its speed more in line with Marth's, and it has the second-longest counter window in the game (surpassed by Lucario and Shulk's counters).
|[[Ike]]||[[Counter]]||Ike's Counter does 1.2× the damage of the attack, with a minimum of 10%. In ''Brawl'', it has higher start-up before the counter window when compared to Marth's, although Ike's version has less ending lag. ''SSB4'' removes some of the increased start-up (frame 9), putting its speed more in line with Marth's, and it has the second-longest counter window in the game (surpassed by Lucario and Shulk's counters).
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