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| {{Corrin (SSBU) changelist}} | | {{Corrin (SSBU) changelist}} |
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| ==Update history==
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| Corrin has been buffed via game updates. Forward smash's charging loop hits connect better and its spear hitbox has increased knockback, improving its reliability. Dragon Ascent has 3 more invincibility frames, its hits connect better (the last of which has more knockback), and it travels farther both vertically and horizontally. Altogether, these buffs make it a better attack and recovery move in general. Dragon Lunge's stab and jump have less ending lag, which makes both options safer.
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| '''{{GameIcon|SSBU}} {{SSBU|2.0.0}}'''
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| *{{buff|Neutral aerial [[auto-cancel]]s earlier (frame 50 → 47), matching the move's [[interruptibility]].}}
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| *{{buff|Corrin can grab edges earlier after using forward aerial (62 frames → 60).}}
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| *{{buff|Up aerial auto-cancels earlier (frame 40 → 37), matching the move's [[interruptibility]] and enabling it to auto-cancel with a rising short hop.}}
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| '''{{GameIcon|SSBU}} {{SSBU|3.0.0}}'''
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| *{{buff|Forward smash's looping hits connect more reliably into its spear hitbox.}}
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| *{{buff|Up smash has a longer hitbox duration (frames 13-15 → 13-17).}}
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| *{{buff|Up smash's sweetspot has more range.}}
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| *{{buff|Down aerial's looping hits connect more reliably against lightweight characters.}}
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| *{{buff|Uncharged [[Dragon Fang Shot]] travels farther (61 frames → 71).}}
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| *{{buff|[[Dragon Lunge]]'s stab has less ending lag (FAF 15 → 13).}}
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| *{{buff|[[Dragon Ascent]] has more [[invincibility]] frames (frames 10-17 → 7-17).}}
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| *{{buff|Dragon Ascent's hits connect more reliably and its final hit has more knockback.}}
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| '''{{GameIcon|SSBU}} {{SSBU|3.1.0}}'''
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| *{{bugfix|The universal changes to intangibility before beginning countdown no longer results in Corrin being stuck in Feral Dragon form.}}
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| '''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
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| *{{buff|Forward smash has more base knockback (35 (all) → 40 (base, middle)/45 (tip)).}}
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| *{{change|Down aerial no longer has its downward movement disabled when used out of hitstun.}}
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| *{{buff|Dragon Lunge's jump has less ending lag (FAF 46 → 40).}}
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| *{{buff|Dragon Ascent travels farther vertically and horizontally.}}
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| ==Moveset== | | ==Moveset== |