Pikachu (SSB)/Up aerial: Difference between revisions

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==Overview==
==Overview==
[[File:Pikachu Up Aerial Hitbox Smash 64.gif|thumb|The hitbox of Pikachu's uair.]]
[[File:Pikachu Up Aerial Hitbox Smash 64.gif|thumb|The hitbox of Pikachu's up aerial.]]
Pikachu swings its tail upwards, doing 8%-10% damage and low knockback, sending opponents horizontally on a moderately low angle (though not enough to be considered a [[semi-spike]]). The knockback of the move varies depending on which area of the tail it hits. Considered the best [[aerial]] in ''Smash 64'' along with {{SSB|Captain Falcon}}'s {{mvsub|Captain Falcon|SSB|up aerial}}, as it is a incredible [[combo]]ing move with a giant [[disjointed]] [[hitbox]] that can also do some good [[shield stun]]. Being that its up air can cover Pikachu with a relatively safe range, players can [[space]] with this move and use it to stop opponent's [[approach]]es. The move can be used in a variety of combos such as a chain of up aerials that can also go offstage to [[edgeguard]] effectively (and is easy to recover from due to Pikachu's gigantic [[recovery]] distance), can be used in a [[short hop]] and followed up by an {{mvsub|Pikachu|SSB|up smash}} into a {{mvsub|Pikachu|SSB|down special|alt=Thunder}} as a [[Thunderspike]] combo at moderate percentages, and can be followed up by more of Pikachu's versatile and disjointed aerials such as {{mvsub|Pikachu|SSB|back aerial}} and {{mvsub|Pikachu|SSB|down aerial}}, both of which can combo into another up aerial at lower percentages, or finish an edgeguard at moderate to higher percentages.
Pikachu swings its tail upwards, dealing 10% [[damage]] and low [[knockback]], sending opponents horizontally. Considered the best [[aerial]] in ''Smash 64'' along with {{SSB|Captain Falcon}}'s {{mvsub|Captain Falcon|SSB|up aerial}}, as it is a incredible [[combo]]ing move with a giant [[disjointed]] [[hitbox]] that can also deal very high [[shield stun]]. As it can cover Pikachu with a relatively safe range, players can [[space]] with this move and use it to stop opponent's [[approach]]es. The move can be used in a variety of combos such as a chain of up aerials that can also go offstage to [[edgeguard]] effectively (and is easy to recover from due to Pikachu's incredible [[recovery]] distance), can be used in a [[short hop]] and followed up by an {{mvsub|Pikachu|SSB|up smash}} into a {{mvsub|Pikachu|SSB|down special|alt=Thunder}} as a [[Thunderspike]] combo at moderate percentages, and can be followed up by more of Pikachu's versatile and disjointed aerials such as {{mvsub|Pikachu|SSB|back aerial}} and {{mvsub|Pikachu|SSB|down aerial}}, both of which can combo into another up aerial at lower percentages, or finish an edgeguard at moderate to higher percentages.


{{technical data}}
==Hitboxes==
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableRow
|id=0
|damage=10%
|angle=361
|bk=10
|ks=100
|fkv=0
|r=90
|bn=29
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{SSB64HitboxTableRow
|id=1
|damage=10%
|angle=361
|bk=10
|ks=100
|fkv=0
|r=140
|bn=29
|xpos=96
|ypos=150
|zpos=-50
|effect=Normal
|slvl=L
|sfx=Kick
}}
|}
 
==Timing==
 
===Attack===
{|class="wikitable"
|-
!Auto-cancel
|1-33
|-
!Hitboxes
|3-10
|-
!Animation length
|33
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=8}}{{FrameStrip|t=Lag|c=23}}
|-
{{FrameStrip|t=Autocancel|c=33}}
{{FrameStripEnd}}
 
===Landing lag===
{|class="wikitable"
|-
!Animation length
|4
|-
!L-cancelled animation length
|4
|}
 
{{FrameStripStart}}
|Normal {{FrameStrip|t=Lag|c=4}}
|-
|L-cancelled {{FrameStrip|t=Lag|c=4}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y}}


{{MvSubNavPikachu|g=SSB}}
{{MvSubNavPikachu|g=SSB}}
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[[Category:Pikachu (SSB)]]
[[Category:Pikachu (SSB)]]
[[Category:Up aerials (SSB)]]
[[Category:Up aerials (SSB)]]
[[Category:Aerial attacks (SSB)]]
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