Pikachu (SSB4): Difference between revisions

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===Special moves===
===Special moves===
*[[Thunder Jolt]]:
*[[Thunder Jolt]]:
**{{nerf|Aerial Thunder Jolt deals 4.2% less damage (9% → 4.8%).}}
**{{change|Grounded Thunder Jolt now has a clean hit, a mid hit and a late hit rather than a sweetspot and a sourspot (6% (sweetspot)/5% (sourspot) → 6% (clean), 5% (mid), 4% (late)).}}
**{{nerf|Aerial Thunder Jolt deals less damage (9% → 5%/4%/3%).}}
**{{nerf|Thunder Jolt deals less knockback (40/16 (base), 40 (scaling) → (25/13)/20).}}
*[[Skull Bash]]:
*[[Skull Bash]]:
**{{buff|Partially and fully charged Skull Bash cover more distance, improving their recovery potential. Additionally, much like in ''Melee'', inputting the move like a smash attack will make the move start off slightly charged, reducing the time to fully charge the move.}}
**{{buff|Partially and fully charged Skull Bash cover more distance, improving their recovery potential. Additionally, much like in ''Melee'', inputting the move like a smash attack will make the move start off slightly charged, reducing the time to fully charge the move.}}
**{{nerf|Skull Bash deals less damage (7% (uncharged)/25% (fully charged) → 6%/22%), and knockback scaling (80 → 62). Skull Bash also has increased ending lag (FAF 91 97) and the removal of [[momentum canceling]] hinders its utility.}}
**{{nerf|Skull Bash deals less damage (7% (uncharged)/25% (fully charged) → 6%/22%), and knockback scaling (80 → 62). Skull Bash also has increased landing lag (38 frames 44) and the removal of [[momentum canceling]] hinders its utility.}}
**{{nerf|Pikachu no longer halts its momentum when landing with Skull Bash. This makes it easier to punish and prevents Pikachu from auto-snapping the ledge shortly after it lands with Skull Bash.}}
*[[Quick Attack]]:
*[[Quick Attack]]:
**{{buff|Quick Attack's first hit now has [[Priority#Moves that cannot rebound|anti-rebounding priority]]. Its second hit also has increased knockback, improving its combo potential.}}
**{{buff|Quick Attack's first hit now has [[Priority#Moves that cannot rebound|anti-rebounding priority]].}}
**{{buff|The 19% damage increase to shields and the increase to shieldstun significantly improve Quick Attack's shield pressuring potential.}}
**{{buff|The 19% damage increase to shields and the increase to shieldstun significantly improve Quick Attack's shield pressuring potential.}}
**{{change|Quick Attack's angle has been altered (0° → 70°) granting it combo potential but removing its ability to lock.}}
**{{change|Quick Attack's hits have had their damage swapped (3% (hit 1)/2% (hit 2) → 2%/3%).}}
**{{nerf|Quick Attack covers less overall distance. Its second hit also has increased startup (frame 30 → 43) and ending lag (FAF 9 → 29).}}
**{{change|Quick Attack's knockback (5 (base), 40 (scaling) → 20/(50 (hit 1)/150 (hit 2)) and angle (0° → 70°) have been altered granting it combo potential but removing its ability to lock.}}
**{{nerf|[[Quick Attack cancel]]ing can no longer be used on flat surfaces, significantly hindering Pikachu's approach and air game..}}
**{{nerf|Quick Attack covers less overall distance.}}
**{{nerf|[[Quick Attack cancel]]ing can no longer be used on flat surfaces, significantly hindering Pikachu's approach and air game.}}
*{{b|Thunder|Pokémon}}:
*{{b|Thunder|Pokémon}}:
**{{buff|{{b|Thunder|Pokémon}} has received a hitbox near its thundercloud that deals 6% and is a meteor smash which can lead into the shockwave. It also has decreased ending lag (FAF 79 → 75) and the shockwave has increased [[intangibility]] (8 frames → 10).}}
**{{buff|{{b|Thunder|Pokémon}} has received a hitbox near its thundercloud that deals 6% and is a meteor smash which can lead into the shockwave. The shockwave also has increased [[intangibility]] when landed on the ground (8 frames → 10).}}
**{{buff|The 19% damage increase to shields and the increase to shieldstun significantly improve Thunder's shield pressuring potential.}}
**{{buff|The 19% damage increase to shields and the increase to shieldstun significantly improve Thunder's shield pressuring potential.}}
**{{nerf|Thunder deals less damage (10% (thunderbolt)/17% (shockwave) → 8%/15%), has less knockback (100 (base), 50 (scaling), → 74/60 (thunderbolt), 100/60 → 70/66 (shockwave)), and has less range (7u (thunderbolt)/14.4u (shockwave) → 4u/13u), making it more difficult to land and hindering its edge-guarding and KO potential. Its new meteor smash hitbox also makes [[Thunderspiking]] very difficult to perform combined with the thunderbolt's significantly reduced range and power. The removal of [[edge momentum shifting]] also slightly hinders its utility.}}
**{{nerf|The grounded version of the shockwave has more ending lag (FAF 38 → 42).}}
**{{nerf|Thunder deals less damage (10% (thunderbolt)/17% (shockwave) → 8%/15%) and deals less knockback (100 (base), 50 (scaling), → 74/60 (thunderbolt), 100/60 → 70/66 (shockwave)).}}
**{{nerf|Thunder has less range both in terms of the height of the thunderbolt and the hitboxes (7u (thunderbolt)/14.4u (shockwave) → 4u/13u) which when combined with its new meteor smash hitbox and the thunderbolt's significantly reduced range and power, makes [[Thunderspiking]] very difficult to perform and much less effective in general.}}
**{{nerf|The removal of [[edge momentum shifting]] slightly hinders its utility.}}
*[[Volt Tackle]]:
*[[Volt Tackle]]:
**{{buff|Volt Tackle is now accompanied by a small, whitish violet spark of electricity that is analogous to a cursor. This makes it easier to aim. It also has a longer duration.}}
**{{buff|Volt Tackle is now accompanied by a small, whitish violet spark of electricity that is analogous to a cursor. This makes it easier to aim. It also has a longer duration.}}
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