Figure Player: Difference between revisions

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#REDIRECT: [[amiibo]]
A '''Figure Player''' is a [[Artificial intelligence|computer-controlled]] fighter whose playstyle is saved to an [[amiibo]]. The Figure Player will be the same fighter that its amiibo represents.
 
Figure Players are the primary use of amiibo in the ''Super Smash Bros.'' series, being their only use in ''[[Super Smash Bros. 4]]''.
 
==In ''[[Super Smash Bros. 4]]''==
[[File:Character customization interface.png|right|thumb|An early version of the amiibo menu screen, in {{forwiiu}}, with {{SSB4|Mario}}'s stats being modified]]
In ''Super Smash Bros. 4'', amiibo, when scanned by the console, allow the character represented by the figurines to be used in-game as a customized CPU opponent. Any amiibo figure corresponding to a ''Smash'' character may be used (not only ''Super Smash Bros.'' series amiibo); however, amiibo cards (such as the ''Animal Crossing'' amiibo cards) cannot be used as Figure Players. amiibo can be used to load Figure Players into any copy of the game, even if the character has not been [[unlockable character|unlocked]] or [[downloadable content|downloaded]].
 
The Figure Player can be modified by players with [[character customization]] options, which can then be saved to the amiibo. As with other player-designed custom sets for characters, amiibo can be assigned a name and a specific {{SSB4|alternate costume}}.
 
Unlike normal fighters, amiibo fighters' stats are modified by "feeding" them [[equipment]], including equipment that fighter cannot normally use (e.g. a Mario Figure Player can be "fed" Hammer equipment, despite not being able to equip it), but any "fed" equipment is permanently lost. There is a limit to how many times a Figure Player can be fed before battling. A Figure Player can also "learn" up to three bonus effects from the equipment they are given. By default, the amiibo's stat total is capped at 120.
 
The Figure Player functions as a specialized computer player, with the tag "FP" (Figure Player) above them. Figure Players start at level 1 like regular CPU players, but as they fight more often, they can continue to level up, to a cap of 50. As they gain levels, Figure Players can potentially "learn" techniques from other characters: if a player frequently uses long-ranged, camping techniques, then the amiibo will also begin to emulate this behavior. This learning continues even after the 50 level cap is reached. In addition, a Figure Player can gain improved fighting statistics—such as improved [[damage]], [[knockback]], and reaction times—as its level increases. Finally, higher-leveled Figure Players can adapt to individual matches faster than lower-leveled ones; for example, if an opponent takes on an aggressive, rush-down style against a Figure Player in one match, it will begin to make more use of defensive techniques like [[spot dodge]]s and [[roll]]s. However, even high-level Figure Players may struggle on complex stages, like walking back and forth before fighting on stages like [[Gaur Plain]].
 
Figure Players also earn gold and other items while fighting, which are retrieved when checking them in the amiibo menu. Aside from gold, they can also earn [[custom part]]s or [[trophy|trophies]]. The longer the Figure Player has fought, the more presents and gold are received. These items can be retrieved when the amiibo is scanned on its owner's console under the amiibo menu.
 
While {{forwiiu}} natively supports amiibo, {{for3ds}} was unable to do so at launch. [[List of updates (SSB4-3DS)|Version 1.0.5]], released on February 9, 2015, added support for scanning amiibo if the game is played on a New Nintendo 3DS or New Nintendo 2DS, while version 1.0.8, released on June 14, 2015, added support for an external NFC reader/writer accessory, enabling support for earlier Nintendo 3DS and 2DS models when used in conjunction with this hardware.
 
Owing to their ability to be "trained" and used on other consoles, [[Tournament#amiibo Tournaments|amiibo tournaments]] have become a minor side-event at some ''Smash 4'' tournaments.
 
==In ''[[Super Smash Bros. Ultimate]]''==
{{incomplete|Add additional functions, like inherit from spirits. Maybe find more information about the lacking personality traits.}}
In ''Super Smash Bros. Ultimate'', amiibo figures representing fighters in the game can be scanned to load Figure Players into the game.
 
Figure Player data from ''Super Smash Bros. 4'' can be transferred to ''Ultimate'', but high level Figure Players are leveled down to a set level upon conversion (for example, a level 50 Figure Player becomes level 12). Once transferred, the amiibo data will no longer work in ''SSB4''. Alternately, the player can clear the pre-existing Figure Player data and start again in ''Ultimate''.
 
Figure Fighters can inherit [[spirit]]s and gain their effects, but the spirit will be permanently consumed. The Figure Player will also gain the spirit type, and its status will always be active regardless of whether the player has spirits on or off in the rules. A Figure Player can inherit up to 3 of [[support spirit]]s' skills.
 
Additionally, the ability for a Figure Player to learn and gain experience during battle can now be enabled or disabled on the amiibo menu, essentially freezing the AI. Figure Players can also be used in the game's [[Training Mode]] in place of a regular CPU, though they do not gain experience.
 
Starting in {{SSBU|3.1.0}}, Figure Players can also be used online in [[Battle Arena]]s, as well as be [[Send on a Journey|sent on a journey]], where they battle other Figure Players to gain experience.
 
===Personality traits===
In ''Ultimate'', Figure Players can have personality traits that describe how they behave in battle. The different personality traits are detailed below.<ref>[https://amiibodojo.com/amiibo-wiki-style amiibo Wiki: Style | Amiibo Dojo]</ref>
 
{| class="wikitable"
! Trait
! Style
! Effect
|-
! Normal
| Neutral
| The default, all-round Figure Player. This is the trait that all Figure Players start with. It balances aggressive and defensive options evenly. Virtually all Figure Players lose this trait after levelling up.
|-
! Cautious
| Defensive
| These Figure Players will be more defensive and stable in their choices. They will very rarely take risks and go for [[Gimp|gimps]].
|-
! Realistic
| Defensive
| An extreme version of ''Cautious'', these Figure Players will be even more defensive and won't edgeguard without major hesitation.
|-
! Unflappable
| Defensive
| As the name suggests, this Figure Player is incredibly defensive. They are typically incredible at [[Powershield|parries]] and shields even when nothing is happening.
|-
! Light
| Neutral
| Favouring the air, these Figure Players go for short and quick combos to rack up damage quickly.
|-
! Quick
| Neutral
| Similar to the ''Light'' trait, but prefers longer combos closer to the ground. These Figure Players also often [[dash-dance]] and [[foxtrot]] when not attacking or defending.
|-
! Lightning Fast
| Neutral
| These Figure Players are the fastest, choosing to approach opponents with [[dash-dance|dash-dances]] and [[foxtrot|foxtrots]] before attacking with several combos.
|-
! Enthusiastic
| Offensive
| Always on the offensive, Figure Players with this trait will often take risks and use many smash attacks to rack up damage.
|-
! Aggressive
| Offensive
| Very similar to ''Enthusiastic'', but the Figure Player will go for combos that end in a strong attack to finish off.
|-
! Offensive
| Offensive
| Shares virtually all traits with ''Aggressive'', although the Figure Player may attempt to [[gimp]] much more often.
|-
! Reckless
| Offensive
| Very rarely shields or defends. The Figure Player will always attempt to deal damage to their opponent, even if that means receiving a lot of damage too.
|-
! Thrill-Seeker
| Offensive
| Will go off the stage to attempt to [[gimp]] as a main option. The Figure Player will often unintentionally [[SD]].
|-
! Daredevil
| Offensive
| Similar to ''Thrill-Seeker'', a Figure Player with this trait will use incredibly risky options most of the time, possibly even using [[Sacrificial KO|Sacrificial KOs]].
|-
! Versatile
| Neutral
| '''''Not much is known about this trait''''', although it seems as though the Figure Player can adapt during the match.
|-
! Tricky
| Neutral
| These Figure Players will go for punishes and move around the stage a lot.
|-
! Technician
| Neutral
| '''''Not much is known about this trait'''. It seems to be a variant of ''Tricky'', but it uses projectiles much more liberally.
|-
! Show-Off
| Offensive
| These Figure Players jump off the stage and go for spikes. They are one of the more risky traits.
|-
! Flashy
| Offensive
| Very aggressive; going for gimps, aerials and taunting even half way through a battle.
|-
! Entertainer
| Offensive
| '''''Not much is known about this trait'''''. Figure Players with this trait are thought to take more risks.
|-
! Cool
| Defensive
| Similar to the ''Normal'' trait, but generally more defensive.
|-
! Logical
| Defensive
| A very projectile-oriented and defensive style. Usually, if the Figure Player has the choice to gimp or recover, they will recover.
|-
! Sly
| Defensive
| '''''Not much is known about this trait'''''. Similar to ''Logical'', but with more projectile use.
|-
! Laid Back
| Neutral
| Very similar to ''Normal'', but has a more slow way of moving around the stage.
|-
! Wild
| Offensive
| '''''Not much is known about this trait'''''. Seems to be very aggressive.
|-
! Lively
| Offensive
| '''''Not much is known about this trait'''''. Seems to be identical to ''Wild''.
|}
 
==References==
{{reflist}}
 
[[Category:amiibo]]
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