Ridley (SSBU): Difference between revisions

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A minor, but notable aspect of Ridley's kit are his impressive recovery skills. Being a multi-jumper with decent air speed naturally allows Ridley to gain extra distance and reposition himself to adapt to the situation. Space Pirate Rush can offer Ridley some horizontal gain, as well as threaten the opponent with a moving command grab that can put them in a very uncomfortable position. Wing Blitz, however, provides a lot of unique properties. The invulnerable tips can prevent many attacks with the right aim, including but not limited to Villager's fsmash and Mega Man's dair. The attack itself is also quite strong and covers a lot of distance relatively quickly, with the start up time being mitigated by how far Ridley can recover from. This can discourage the opponent from trying to edgeguard Ridley at all, especially if he has extra jumps in reserve. All in all, despite being rigid and potentially exploitable, Ridley's recovery has attributes and options that are both unique and valuable for a character of his stature.
A minor, but notable aspect of Ridley's kit are his impressive recovery skills. Being a multi-jumper with decent air speed naturally allows Ridley to gain extra distance and reposition himself to adapt to the situation. Space Pirate Rush can offer Ridley some horizontal gain, as well as threaten the opponent with a moving command grab that can put them in a very uncomfortable position. Wing Blitz, however, provides a lot of unique properties. The invulnerable tips can prevent many attacks with the right aim, including but not limited to Villager's fsmash and Mega Man's dair. The attack itself is also quite strong and covers a lot of distance relatively quickly, with the start up time being mitigated by how far Ridley can recover from. This can discourage the opponent from trying to edgeguard Ridley at all, especially if he has extra jumps in reserve. All in all, despite being rigid and potentially exploitable, Ridley's recovery has attributes and options that are both unique and valuable for a character of his stature.


Lastly, Ridley is a character with a surprisingly dangerous combo game and an oppressive advantage state, and those unaware of Ridley's danger factor can find themselves being quickly and heavily overwhelmed and/or find it difficult to get in. Down throw, up tilt, down tilt, neutral aerial, and Plasma Breath can lead into various strings and combos that can rack up huge damage with only a few hits, with some even leading to easy kill moves (such as Plasma Breath to dash attack, or late hit neutral aerial to forward smash, and even kill confirms into his up tilt thanks to patch 4.0). Due to the disjointed hitboxes on his tail and wings, this gives him an impressive amount of defense even while on the offense. This allows Ridley to pile up damage very quickly and also makes it risky for opponents to regain the advantage, as Ridley's ability to start combos and break a defense even while in a disadvantage forces the opponent to be cautious and aware of Ridley's options.
Lastly, Ridley is a character with a surprisingly dangerous combo game and an oppressive advantage state, and those unaware of Ridley's danger factor can find themselves being quickly and heavily overwhelmed and/or find it difficult to get in. Down throw, up tilt, down tilt, neutral aerial, and Plasma Breath can lead into various strings and combos that can rack up huge damage with only a few hits, with some even leading to easy kill moves (such as Plasma Breath to dash attack, or late hit neutral aerial to forward smash, and even kill confirms into his up tilt thanks to patch 4.0.0). Due to the disjointed hitboxes on his tail and wings, this gives him an impressive amount of defense even while on the offense. This allows Ridley to pile up damage very quickly and also makes it risky for opponents to regain the advantage, as Ridley's ability to start combos and break a defense even while in a disadvantage forces the opponent to be cautious and aware of Ridley's options.


While Ridley has amazing strengths, he also has some weaknesses. Ridley has the largest hurtbox out of all characters, combined with his heavy weight and fast falling speed makes him very easy to combo, juggle, and hit in general, and while Ridley's frame data is decent, especially for a heavyweight, he is nevertheless rather easy to [[punishment|punish]] due to some of his best attacks having noticeable ending lag. Ridley's moveset is so focused on accumulating damage, netting kills, and sustaining advantage that he lacks tools to prevent these very things from happening to him. Because of this, Ridley's disadvantage state is not only torturous to endure, but easy to slip into. Failure to overwhelm or control aggression will be a death sentence. His options against projectile users and zoning is rather limited, despite having zoning tools and a projectile himself; Plasma Breath is laggy and its projectiles travel slowly, while the move also possesses a hurtbox on Ridley's mouth that damages and stuns him if he is hit there, and even if said recoil prevents knockback, it can easily open up opportunities for more attacks against him that would end a stock. This trick also has virtually no beneficial use outside surprising unfamiliar opponents or emergency situations during kill percent. Ridley's disjointed moves are capable of beating out projectiles, and he has a few moves that boast enough range to challenge zoners, but these options usually require a great deal of effort to execute right compared to what they're challenging, and can quickly lead to Ridley being cornered into a worse situation. This is further expressed with how tricky it is to land with Ridley despite being a fast faller, as even his versatile neutral aerial has difficulty covering directly below him. Overall, Ridley's vulnerabilities give him difficulty against characters with better frame data and/or edge-guarding/pressuring tools.
While Ridley has amazing strengths, he also has some weaknesses. Ridley has the largest hurtbox out of all characters, combined with his heavy weight and fast falling speed makes him very easy to combo, juggle, and hit in general, and while Ridley's frame data is decent, especially for a heavyweight, he is nevertheless rather easy to [[punishment|punish]] due to some of his best attacks having noticeable ending lag. Ridley's moveset is so focused on accumulating damage, netting kills, and sustaining advantage that he lacks tools to prevent these very things from happening to him. Because of this, Ridley's disadvantage state is not only torturous to endure, but easy to slip into. Failure to overwhelm or control aggression will be a death sentence. His options against projectile users and zoning is rather limited, despite having zoning tools and a projectile himself; Plasma Breath is laggy and its projectiles travel slowly, while the move also possesses a hurtbox on Ridley's mouth that damages and stuns him if he is hit there, and even if said recoil prevents knockback, it can easily open up opportunities for more attacks against him that would end a stock. This trick also has virtually no beneficial use outside surprising unfamiliar opponents or emergency situations during kill percent. Ridley's disjointed moves are capable of beating out projectiles, and he has a few moves that boast enough range to challenge zoners, but these options usually require a great deal of effort to execute right compared to what they're challenging, and can quickly lead to Ridley being cornered into a worse situation. This is further expressed with how tricky it is to land with Ridley despite being a fast faller, as even his versatile neutral aerial has difficulty covering directly below him. Overall, Ridley's vulnerabilities give him difficulty against characters with better frame data and/or edge-guarding/pressuring tools.
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Overall, Ridley has excellent damage, pressure, and edge-guarding potential with a broad arsenal of powerful moves and tools to gain and sustain advantage, but has to be constantly aware of when and how to use them within the context of his constantly shifting playstyle to take full advantage of them (as moves like Plasma Breath can be fantastic or horrendous given his position), and prevent the opponent from capitalizing on his own susceptibilities. Ridley's moveset being heavily lopsided towards raw damage and killing means that Ridley can easily make comebacks or greatly widen his lead with minimal set up should an opponent budge an inch or make a single error in considering Ridley's approach. However, his lack of defensive options and vulnerability means that one wrong move from Ridley himself can devastate him worse than almost every other character. Ridley is a character with a surprising amount of tools and playstyles, but this also means Ridley has an enormous amount of opportunities to make a mistake, which can lead to Ridley seeming much weaker than he is initially. If Ridley plays recklessly or even predictably, he will be punished easily with a slew of combos, face walls of projectiles, and general pressure he isn't built to handle, and these situations can crop up often if Ridley fails to both utilize his many tools correctly and vary between them.
Overall, Ridley has excellent damage, pressure, and edge-guarding potential with a broad arsenal of powerful moves and tools to gain and sustain advantage, but has to be constantly aware of when and how to use them within the context of his constantly shifting playstyle to take full advantage of them (as moves like Plasma Breath can be fantastic or horrendous given his position), and prevent the opponent from capitalizing on his own susceptibilities. Ridley's moveset being heavily lopsided towards raw damage and killing means that Ridley can easily make comebacks or greatly widen his lead with minimal set up should an opponent budge an inch or make a single error in considering Ridley's approach. However, his lack of defensive options and vulnerability means that one wrong move from Ridley himself can devastate him worse than almost every other character. Ridley is a character with a surprising amount of tools and playstyles, but this also means Ridley has an enormous amount of opportunities to make a mistake, which can lead to Ridley seeming much weaker than he is initially. If Ridley plays recklessly or even predictably, he will be punished easily with a slew of combos, face walls of projectiles, and general pressure he isn't built to handle, and these situations can crop up often if Ridley fails to both utilize his many tools correctly and vary between them.
   
   
Ridley's competitive potential is subject for debate. Many professional players like {{Sm|ZeRo}} are considering him a lower mid tier character that is worse than the majority of the roster for his susceptibility to combos, lack of characters he can counterplay, and general difficulties in survival. Others like {{Sm|Leffen}}, {{Sm|Dabuz}}, and {{Sm|ESAM}} argue, however, that he's surprisingly impressive in high level play thanks to the sheer effectiveness of his overall advantage state, ludicrous benefits from playing unpredictable, and his relatively high DPS that complements his many kill moves. This can be further expressed by his tournament presence, where Ridley is a relatively unpopular pick, yet displays very respectable results wherever he does show, with {{Sm|Trela}}'s Ridley even winning gold at multiple tournaments and {{Sm|Tweek}}'s Ridley finding similar success. Because of this and Patch 4.0's helpful buffs to his inconsistencies and recovery, Ridley is considered a viable character, but to whether or not he's good enough to find major success or remain a middling character that simply can't break out into higher fame is unknown. In casual fields, Ridley is notorious for how exploitable his weaknesses are and the many pitfalls that beginners can fall into, especially with poor routing of Wing Blitz leading to awkward and anti-climactic finishes, proving him to be a character with a high learning curve for his size class.
Ridley's competitive potential is subject for debate. Many professional players like {{Sm|ZeRo}} are considering him a lower mid tier character that is worse than the majority of the roster for his susceptibility to combos, lack of characters he can counterplay, and general difficulties in survival. Others like {{Sm|Leffen}}, {{Sm|Dabuz}}, and {{Sm|ESAM}} argue, however, that he's surprisingly impressive in high level play thanks to the sheer effectiveness of his overall advantage state, ludicrous benefits from playing unpredictable, and his relatively high DPS that complements his many kill moves. This can be further expressed by his tournament presence, where Ridley is a relatively unpopular pick, yet displays very respectable results wherever he does show, with {{Sm|Trela}}'s Ridley even winning gold at multiple tournaments and {{Sm|Tweek}}'s Ridley finding similar success. Because of this and Patch 4.0.0's helpful buffs to his inconsistencies and recovery, Ridley is considered a viable character, but to whether or not he's good enough to find major success or remain a middling character that simply can't break out into higher fame is unknown. In casual fields, Ridley is notorious for how exploitable his weaknesses are and the many pitfalls that beginners can fall into, especially with poor routing of Wing Blitz leading to awkward and anti-climactic finishes, proving him to be a character with a high learning curve for his size class.


==Update history==
==Update history==
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