Wolf (SSBU): Difference between revisions

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*{{change|The majority of Wolf's animations are more fluid and polished, and none are visibly borrowed from other characters unlike ''Brawl''. Many of his attacks also sport purple claw trails.}}
*{{change|The majority of Wolf's animations are more fluid and polished, and none are visibly borrowed from other characters unlike ''Brawl''. Many of his attacks also sport purple claw trails.}}
*{{change|Wolf has many animations of his own, rather than using Fox's. This includes the animations for his air dodge, rolls, spot dodge, and shielding, among several others.}}
*{{change|Wolf has many animations of his own, rather than using Fox's. This includes the animations for his air dodge, rolls, spot dodge, and shielding, among several others.}}
*{{change|[[Dash]] and [[crouch]]'s animations have also changed. Wolf no longer limps when he dashes, and he kneels akin to the other [[spacies]] instead of laying on all four limbs when crouching. However, he transitions to his idle and crouching animation from ''Brawl'' when holding a small item.}}
*{{change|[[Dash]] and [[crouch]]'s animations have also changed. Wolf no longer limps when he dashes, and he kneels akin to the other [[spacies]] instead of laying on all four limbs when crouching. However, he transitions to his crouching animation from ''Brawl'' when holding a small item.}}
**{{nerf|Wolf's new crouching animation doesn't lower his hurtboxes as much as before, making it easier to hit him vertically.}}
**{{nerf|Wolf's new crouching animation doesn't lower his hurtboxes as much as before, making it easier to hit him vertically.}}
*{{change|Wolf's ears now have unique animations, such as bending while dashing.}}
*{{change|Wolf's up taunt has him face the screen, regardless which side he's currently facing.}}
*{{change|Wolf's up taunt has him face the screen, regardless which side he's currently facing.}}
**{{change|The howling voice clip has been sped up to match the new animation.}}
**{{change|The howling voice clip has been sped up to match the new animation.}}
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===Attributes===
===Attributes===
*{{change|Wolf stands in an upright, much less awkward posture, similar to {{SSBU|Yoshi}} and {{SSBU|Bowser}} in their transitions from ''Brawl''. This translates to his moveset, be it through a tweaked animation or a completely new move. However, he will revert to his posture and [[idle pose]]s from ''Brawl'' while holding a small [[item]].}}
*{{change|Wolf stands in an upright, much less awkward posture, similar to {{SSBU|Yoshi}} and {{SSBU|Bowser}} in their transitions from ''Brawl''. This translates to his moveset, be it through a tweaked animation or a completely new move. However, he transitions to his idle animation from ''Brawl'' when holding a small [[item]].}}
**{{change|Wolf's new upright posture makes him harder to hit horizontally, but easier to hit vertically.}}
**{{change|Wolf's new upright posture makes him harder to hit horizontally, but easier to hit vertically.}}
*{{change|The changes to [[hitstun canceling]] both help and hinder Wolf: they allow him to combo his opponents much better than in ''Brawl'', but make him more susceptible to combos due to his fast falling speed.}}
*{{change|The changes to [[hitstun canceling]] both help and hinder Wolf: they allow him to combo his opponents much better than in ''Brawl'', but make him more susceptible to combos due to his fast falling speed.}}
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*Early gameplay footage of Wolf in ''Ultimate'' contains a few inconsistencies between his official render and his in-game model. The soles of his boots are blue in his official render while they appeared red in his in-game model, the straps behind his right shin guard were white instead of black, and his jacket and gloves were dark purple instead of light purple. <ref>[https://www.youtube.com/watch?v=62uBiZfw9w0&t=0m13s]</ref> <ref>[https://www.youtube.com/watch?v=7B4w2Tsy9PE&t=0m4s]</ref>
*Early gameplay footage of Wolf in ''Ultimate'' contains a few inconsistencies between his official render and his in-game model. The soles of his boots are blue in his official render while they appeared red in his in-game model, the straps behind his right shin guard were white instead of black, and his jacket and gloves were dark purple instead of light purple. <ref>[https://www.youtube.com/watch?v=62uBiZfw9w0&t=0m13s]</ref> <ref>[https://www.youtube.com/watch?v=7B4w2Tsy9PE&t=0m4s]</ref>
**Oddly, in his showcase video, the inconsistencies only appear in the final part of the video, when he attacks Fox.   
**Oddly, in his showcase video, the inconsistencies only appear in the final part of the video, when he attacks Fox.   
**They are also present in {{SSBU|Fox}}'s, {{SSBU|Mewtwo}}'s, and {{SSBU|Corrin}}'s, character showcase videos.
**Additionally, the inconsistencies are used for his model in the first five screenshots of his character page on the ''Smash Bros. Ultimate'' official website.
**Additionally, the inconsistencies are used for his model in the first five screenshots of his character page on the ''Smash Bros. Ultimate'' official website.
**They also appear in {{SSBU|Fox}}'s, {{SSBU|Mewtwo}}'s, and {{SSBU|Corrin}}'s, character showcase video.
*The visual effects for all of Wolf's claw-based attacks displays three slash trails, despite attacking with four fingers.
*The visual effects for all of Wolf's claw-based attacks displays three slash trails, despite attacking with four fingers.
*Wolf’s unique line when winning a match against Fox or Falco is not present in the [[Sound Test]].
*Wolf’s unique line when winning a match against Fox is not present in the [[Sound Test]].
*Wolf is the only playable ''Star Fox'' character whose Fighter Spirit does not use artwork from ''Star Fox Zero''.
*Wolf is the only playable ''Star Fox'' character whose Fighter Spirit does not use artwork from ''Star Fox Zero''.
*Wolf’s fighter description in the Tips section is the only one to mention a previously cancelled video game, being ''{{iw|lylatwiki|Star Fox 2}}''.
*Wolf’s fighter description in the Tips section is the only one to mention a previously cancelled video game, being ''{{iw|lylatwiki|Star Fox 2}}''.
*There's been a change on Wolf's in-game model that's not present on either his official artwork or amiibo. The straps behind his shinguards have been recolored to purple—matching his jacket—rather than black. The same can be seen for all of his alternate costumes excluding the black variant when comparing their models to their official artworks.
*There's been a change on Wolf's in-game model that's not present on either his official artwork or amiibo. Additional straps were added on his shinguards that match the color of the bands on his gloves.
**They were colored black when he was first shown during the E3 2018 Nintendo Direct.
*Wolf is the only playable ''Star Fox'' character whose voice actor from ''Brawl'' reprises their role in ''Ultimate'', while Fox and Falco's voice actors were changed from ''Brawl'' to ''Smash 4'', which is retained in ''Ultimate''.
*Wolf is the only playable ''Star Fox'' character whose voice actor from ''Brawl'' reprises their role in ''Ultimate'', while Fox and Falco's voice actors were changed from ''Brawl'' to ''Smash 4'', which is retained in ''Ultimate''.
*Looking at Wolf's left eyepatch whenever his eyes enlarges reveals that the eye socket is empty, unlike ''Brawl'' where he has a functional left eye.
*Unlike in ''Brawl'', looking through Wolf's eyepatch reveals that the eye socket is empty.
*Navigating the camera around Wolf's model reveals that there are a few gaps in some parts of his body including:
*Navigating the camera around Wolf's model reveals that there are a few gaps in some parts of his body including:
**Between the bandana and collar in the back.<ref>[https://imgur.com/ZdZIT1w]</ref>
**Between the bandana and collar in the back.<ref>[https://imgur.com/ZdZIT1w]</ref>
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***Certain animations will also cause the nape of Wolf's neck to detach from his bandanna, exposing a gap.
***Certain animations will also cause the nape of Wolf's neck to detach from his bandanna, exposing a gap.
*There's currently an animation error with Wolf's forward teching animation, his left foot will be twisted the other way when rolling.
*There's currently an animation error with Wolf's forward teching animation, his left foot will be twisted the other way when rolling.
*Wolf reverts to his ''Brawl'' idle animation while holding a small throwable item.
*As well as Snake, Wolf is the only other character to travel to [[Shadow Moses Island]] in Classic Mode.
*As well as Snake, Wolf is the only other character to travel to [[Shadow Moses Island]] in Classic Mode.
*Wolf, {{SSBU|Marth}}, {{SSBU|Lucina}}, {{SSBU|Young Link}}, {{SSBU|Roy}}, and {{SSBU|Chrom}} are the only characters that uses their crouching animation from their previous ''Smash Bros.'' game when holding a small item (in Chrom's case, he uses Roy's previous crouching animation).
*Wolf, {{SSBU|Marth}}, {{SSBU|Lucina}}, {{SSBU|Young Link}}, {{SSBU|Roy}}, and {{SSBU|Chrom}} are the only characters that uses their crouching animation from their previous ''Smash Bros.'' game when holding a small item (in Chrom's case, he uses Roy's previous crouching animation).
**This makes Wolf, Marth, and Lucina the only characters to have both updated idle and crouching animations, but will transition to their previous animations when holding a small item.
**This makes Wolf, Marth, and Lucina the only characters to have both updated idle and crouching animations, but will transition to their previous animations when holding a small item.
*Wolf is the only ''Star Fox'' character whose [[forward aerial]] does not hit multiple times.
*Wolf is the only ''Star Fox'' character:
**Whose [[neutral attack]] does not transition into an rapid jab.
**Whose [[down smash]] doesn't hit simultaneously on both sides.
**Whose [[forward aerial]] does not hit multiple times.
**Who  does not use his Blaster for any of his throws.
*Much like in ''Brawl'', Wolf's supine floor attack is the only arm-based attack that involves him punching rather than using his claws.
*Much like in ''Brawl'', Wolf's supine floor attack is the only arm-based attack that involves him punching rather than using his claws.


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