Up tilt: Difference between revisions

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Tag: Mobile edit
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*[[Kirby]]'s up tilt in ''Smash 64'' is considered overall one of the best moves in any Smash game; this move has very quick start-up and good combo ability, and a hugely disjointed hitbox. It is notable for its ability to easily and quickly [[shield break combo|break shields]], as well as being able to outspace some characters' reliable approach options on its own (such as {{SSB|Yoshi}}).
*[[Kirby]]'s up tilt in ''Smash 64'' is considered overall one of the best moves in any Smash game; this move has very quick start-up and good combo ability, and a hugely disjointed hitbox. It is notable for its ability to easily and quickly [[shield break combo|break shields]], as well as being able to outspace some characters' reliable approach options on its own (such as {{SSB|Yoshi}}).
*[[Mega Man]]'s up tilt is based on the Mega Upper, which itself is based on the Shoryuken of ''Street Fighter'' fame. It causes Mega Man to leave the ground and has exceptionally high knockback if it is sweetspotted.
*[[Mega Man]]'s up tilt is based on the Mega Upper, which itself is based on the Shoryuken of ''Street Fighter'' fame. It causes Mega Man to leave the ground and has exceptionally high knockback if it is sweetspotted.
*[[Mario]]'s up tilt in ''SSB4'' can be confirmed into from down throw, and combos into itself. From there, he can use up-air strings into his up special to allow for 0-deaths, making [[Mario]]'s up tilt likely the most revered one in the game.
*[[Mario]]'s up tilt in ''SSB4'' can be confirmed into from down throw, and combos into itself. From there, he can use up-air strings into his up special to allow for 0-deaths, making [[Mario]]'s up tilt likely the most revered one in the game. In ''Ultimate'', it got nerfed, having less range, but it’s still an effective combo starter.


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