Ice Climbers (SSBB): Difference between revisions

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*{{buff|The partner climber can now mash out of a [[shield break]].}}
*{{buff|The partner climber can now mash out of a [[shield break]].}}
*{{buff|[[Stale move negation]] no longer effects the partner's attacks when they are performing the same attack as the leader.}}
*{{buff|[[Stale move negation]] no longer effects the partner's attacks when they are performing the same attack as the leader.}}
*{{nerf|To compensate for this however, many of the partner's attacks now deal less damage (usually around 1%-3%) resulting in a fair amount of their moves dealing less damage when they are together.}}
*{{nerf|To compensate for this however, many of the partner's attacks now deal less damage (usually around 1%-3% less) resulting in a fair amount of their moves dealing less damage when they are together.}}
*{{nerf|The Ice Climbers are easier to separate when attacked.}}
*{{nerf|The Ice Climbers are easier to separate when attacked.}}
*{{nerf|The removal of [[wavedashing]] has hindered the Ice Climbers' mobility and approach especially compared to the other returning veterans, although it also hinders the rest of the cast's mobility making it easier for the Ice Climbers to grab their opponents.}}
*{{nerf|The removal of [[wavedashing]] has hindered the Ice Climbers' mobility and approach especially compared to the other returning veterans, although it also hinders the rest of the cast's mobility making it easier for the Ice Climbers to grab their opponents.}}
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*{{nerf|[[Dash attack]] deals less damage (9% → 6%) although its knockback scaling was compensated (40 → 60). It also has more ending lag (frame 38 → 41).}}
*{{nerf|[[Dash attack]] deals less damage (9% → 6%) although its knockback scaling was compensated (40 → 60). It also has more ending lag (frame 38 → 41).}}
*{{buff|[[Forward smash]] has less startup lag (frame 13 → 12) and the sourspot deals more damage (10% → 12%).}}  
*{{buff|[[Forward smash]] has less startup lag (frame 13 → 12) and the sourspot deals more damage (10% → 12%).}}  
*{{nerf|Forward smash's sweetspot deals less damage (14% → 13%) and both hits have less base konckback (40 → 30). It has slightly increased ending lag (frame 47 → 48).}}
*{{nerf|Forward smash's sweetspot deals less damage (14% → 13%) and both hits have less base konckback (40 → 30). It also has slightly increased ending lag (frame 47 → 48).}}
*{{buff|[[Up smash]] has less startup lag with a longer duration (frames 14-18 → 13-18)}}
*{{buff|[[Up smash]] has less startup lag with a longer duration (frames 14-18 → 13-18)}}
*{{nerf|Up Smash has less knockback scaling (128 → 105) and it now has a sourspot which deals 9%. It also has more ending lag (frame 44 → 50).}}
*{{nerf|Up Smash has less knockback scaling (128 → 105) and it now has a sourspot which deals 9%. It also has more ending lag (frame 44 → 50).}}
*{{buff|[[Down smash]] can deal more damage since it now has two hits (20%-22% → 36%-40% (both climbers)).}}
*{{buff|[[Down smash]] can deal more damage since it now has two hits (20%-22% → 36%-40% (both climbers)).}}
*{{change|Down smash now launches opponents vertically (361° → 60°/83°).}}
*{{change|Down smash now launches opponents vertically (361° → 60°/83°).}}
*{{nerf|Down smash has more startup lag (frame 6 → 9) and ending lag (frame 36 → 45). It also deals less knockback (50 (base), 110 (scaling), 30/105) and it now has a sourspot which deals 10% although it launches opponents at a more vertical angle to compensate.}}
*{{nerf|Down smash has more startup lag (frame 6 → 9) and ending lag (frame 36 → 45). It also deals less knockback (50 (base), 110 (scaling) 30/105) and it now has a sourspot which deals 10% although it launches opponents at a more vertical angle to compensate.}}


===Aerial attacks===
===Aerial attacks===
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*{{buff|Clean up aerial deals more damage (8/9% → 10%) although its knockback was compensated (10 (base), 140 (scaling) → 20/120) and it still has a sourspot which deals 9%.}}
*{{buff|Clean up aerial deals more damage (8/9% → 10%) although its knockback was compensated (10 (base), 140 (scaling) → 20/120) and it still has a sourspot which deals 9%.}}
*{{nerf|Up aerial's sourspot deals less knockback (10 (base), 140 (scaling) → 20/120).}}
*{{nerf|Up aerial's sourspot deals less knockback (10 (base), 140 (scaling) → 20/120).}}
*{{buff|[[Down aerial]] no longer has set knockback (36 (set), 110 (scaling) → 40 (base), 90 (scaling). This gives the attack KO potential around 170%.}}
*{{buff|[[Down aerial]] no longer has set knockback (36 (set), 110 (scaling) → 40 (base), 90 (scaling)). This gives the attack KO potential around 170%.}}
*{{change|Down aerial now acts as a [[stall-then-fall]] attack, making it risky to use offstage, but giving it recovery usage via [[down air stall]].}}
*{{change|Down aerial now acts as a [[stall-then-fall]] attack, making it risky to use offstage, but giving it recovery usage via [[down air stall]].}}
*{{nerf|Down aerial deals less damage (9% → 8%) has more startup lag with a shorter duration (frames 3-52 → 9-51) and it has more landing lag (25 frames → 42).}}
*{{nerf|Down aerial deals less damage (9% → 8%) has more startup lag with a shorter duration (frames 3-52 → 9-51) and it has more landing lag (25 frames → 42).}}
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*{{nerf|[[Forward throw]] deals weaker knockback.}}
*{{nerf|[[Forward throw]] deals weaker knockback.}}
*{{buff|[[Back throw]] is now a true infinite chaingrab. It can also be used in conjunction with [[footstool]] jumping and Ice Shot to [[lock]] the opponent.}}
*{{buff|[[Back throw]] is now a true infinite chaingrab. It can also be used in conjunction with [[footstool]] jumping and Ice Shot to [[lock]] the opponent.}}
*{{buff|Clean forward aerial deals more damage (19% → 24%).}}
*{{change|[[Forward aerial]] with the partner Ice Climber now always meteor smashes, but the leader's forward air never will.}}
*{{change|Up throw has higher base knockback (110 → 120).}}
*{{change|Up throw has higher base knockback (110 → 120).}}
*{{buff|[[Down throw]]'s knockback were tweaked with down throw dealing much less knockback (70 (base), 40 (scaling) → 30/100). When combined with the removal of [[DI]] against moves which don't put opponents into [[tumble]], this makes the attack more reliable for chain-grabbing with or without the partner.}}
*{{buff|[[Down throw]]'s knockback was tweaked with down throw dealing much less knockback (70 (base), 40 (scaling) → 30/100). When combined with the removal of [[DI]] against moves which don't put opponents into [[tumble]], this makes the attack more reliable for chain-grabbing both with or without the partner.}}
*{{buff|Down throw no longer requires the aid of [[Blizzard]] or down aerial to string chaingrabs due to the greater degree of control the player has over the partner.}}
*{{buff|Down throw no longer requires the aid of [[Blizzard]] or down aerial to string chaingrabs due to the greater degree of control the player has over the partner.}}


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