Meta Knight (SSB4): Difference between revisions

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Tag: Mobile edit
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*{{change|All sword-based attacks have lost their [[Priority#Transcendent priority|transcendent priority]], hindering Meta Knight's approach. However, he can now cancel out projectiles significantly easier.}}
*{{change|All sword-based attacks have lost their [[Priority#Transcendent priority|transcendent priority]], hindering Meta Knight's approach. However, he can now cancel out projectiles significantly easier.}}
*{{change|The changes to [[hitstun canceling]] both help and hinder Meta Knight. They improve his KO and combo potential, but make him much more susceptible to combos because of his heavier weight, higher gravity, faster falling speed, and his generally slower aerial attacks. These changes also prevent him from performing momentum canceling, hindering his horizontal endurance.}}
*{{change|The changes to [[hitstun canceling]] both help and hinder Meta Knight. They improve his KO and combo potential, but make him much more susceptible to combos because of his heavier weight, higher gravity, faster falling speed, and his generally slower aerial attacks. These changes also prevent him from performing momentum canceling, hindering his horizontal endurance.}}
*{{buff|The reintroduction of [[pivoting]] improves Meta Knight's neutral game, punishment game, and evasiveness.}}
*{{buff|The strengthening of [[pivoting]] improves Meta Knight's neutral game, punishment game, and evasiveness.}}
*{{nerf|The removal of [[Glide|gliding]] hinders Meta Knight's recovery.<ref>[https://www.youtube.com/watch?v=7xUWnQu2Grs Super Smash Bros. Direct 4.8.2014]</ref>}}
*{{nerf|The removal of [[Glide|gliding]] hinders Meta Knight's recovery.<ref>[https://www.youtube.com/watch?v=7xUWnQu2Grs Super Smash Bros. Direct 4.8.2014]</ref>}}


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