Tier list: Difference between revisions

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This is the third version of the tier list for ''Brawl''. It is current as of 5 June 2009. [http://www.smashboards.com/showthread.php?p=7537861#post7537861]
This is the third version of the tier list for ''Brawl''. It is current as of 5 June 2009. [http://www.smashboards.com/showthread.php?p=7537861#post7537861]
{{Template:BrawlTiers}}
{{Template:BrawlTiers}}
== Controversy of the Existence of Tiers ==
''For a comprehensive detailing of the arguments in favor of the existence of tiers, see [[User:Semicolon/Treatise on the Existence of Tiers|this page.]]''
Controversy arises periodically over the existence of tiers, most notably during the "tier wars" at [[GameFAQs]] and [[Smashboards]].  Some smashers, called "anti-tiers," argue that every character can be played equally well.  In support of this argument, they claim the tier list creates a cycle in which players choose only higher-tiered characters, and thus only those characters develop an advanced [[metagame]], thereby reinforcing the tier list.
The general consensus of competitive players is that tiers do exist.  They argue that it would be almost impossible to balance a game of unlike characters; without specific redesign, characters would have the tendency to fall into tiers by dint of their myriad variables (differing attack power, [[Dashing|running speed]], etc.).  Furthermore, the developers cannot foresee top-level strategies, and thus even their deliberate efforts could fail to balance the game at a professional level.  Years of empirical results support this conclusion as well; national tournament-winners of [[Super Smash Bros. Melee|Melee]] almost always use [[Marth]], [[Fox]], [[Falco]] and [[Sheik]], though anti-tiers typically attribute this success to the preferences of a few skilled players rather than the abilities of the characters themselves.
The list itself is subject to change. Optimal strategies for each character shift over time, changing the metagame and the tier list.  Anti-tiers use this point to argue that the tier list cannot be true if it changes.  Pro-tiers respond by pointing out that it may be true for a particular, static metagame, and that this argument doesn't weigh against the existence of tiers themselves, but merely against a particular metagame.
Tiers exist at all levels of play, though the rankings are highly changed from casual play to competitive play, due to different strategies and a different metagame from the tournament level.


== See also ==
== See also ==