New Pork City: Difference between revisions

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On the very right side of the stage, there are a series of thin platforms vertically arranged on top of each other, from which it is possible to do a [[stage jump]] with some characters. The top of these is the highest point on the stage, being about 3/4 of the way up to the upper blast line. To the left of these platforms is a swinging "pendulum" platform, resembling the swinging ship ride seen in the city's original appearance in the game. Directly below this is a large, sloped platform. The left edge of this drops down to a small cardboard layout of a building laying flat. This platform is breakable, and can result in early deaths if one is not careful. The left side of this platform is connected to another bumpy platform, connected to a slope facing downwards to the left. Directly above this are two very thick, floating cubical platforms connected to each other. The rightmost point of this is slightly to the left of the rightmost point of the slope. Directly left of the sloped platform is a small floating slope. This is between the large cubical platforms and a small, thin platform connected to a larger, cube-shaped one. To the left of this is the left-most point on the stage, a flat, small platform with medium thickness. The bottom-most point of the stage is a small limousine that flies from the left to the right of the stage, though this only appears sometimes. Far into the background is a silhouette of an actual city, despite the fact that New Pork City itself is floating and unconnected to it. Interestingly, the camera does not zoom in very much, even if all characters are near each other, even though it zooms in when the game is paused.
On the very right side of the stage, there are a series of thin platforms vertically arranged on top of each other, from which it is possible to do a [[stage jump]] with some characters. The top of these is the highest point on the stage, being about 3/4 of the way up to the upper blast line. To the left of these platforms is a swinging "pendulum" platform, resembling the swinging ship ride seen in the city's original appearance in the game. Directly below this is a large, sloped platform. The left edge of this drops down to a small cardboard layout of a building laying flat. This platform is breakable, and can result in early deaths if one is not careful. The left side of this platform is connected to another bumpy platform, connected to a slope facing downwards to the left. Directly above this are two very thick, floating cubical platforms connected to each other. The rightmost point of this is slightly to the left of the rightmost point of the slope. Directly left of the sloped platform is a small floating slope. This is between the large cubical platforms and a small, thin platform connected to a larger, cube-shaped one. To the left of this is the left-most point on the stage, a flat, small platform with medium thickness. The bottom-most point of the stage is a small limousine that flies from the left to the right of the stage, though this only appears sometimes. Far into the background is a silhouette of an actual city, despite the fact that New Pork City itself is floating and unconnected to it. Interestingly, the camera does not zoom in very much, even if all characters are near each other, even though it zooms in when the game is paused.


The [[Ultimate Chimera]] appears a major hazard in this stage. Appearing randomly on the large right platform, the bottom platform with the breakable floor, or the two large leftmost platforms, it walks slowly and its bite attack results in 100% damage with very high [[knockback]], almost a guaranteed [[one-hit KO]] if not [[tech|teched]]. In ''Ultimate'', the bite no longer launches fighters, and instead deals an [[instant KO]].
The [[Ultimate Chimera]] appears a major hazard in this stage. Appearing randomly on the large right platform, the bottom platform with the breakable floor, or the two large leftmost platforms, it walks slowly and its bite attack results in 100% damage with very high [[knockback]], almost a guaranteed [[one-hit KO]] if not [[tech|teched]] - which turns out to be quite helpful in [[event match]]es set in the stage, such as [[Event 27: Three-Beast Carnage]], as the knockback applied is strong enough to trump the factor of the amplified weight of the giant opponents. In ''Ultimate'', the bite no longer launches fighters, and instead deals an [[instant KO]].


==Origin==
==Origin==
Anonymous user