Blast-o-Matic: Difference between revisions

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==Origin==
==Origin==
[[File:Blast-O-MaticDK64.png|thumb|left|The Blast-o-Matic about to destroy Kong Isle in the Game Over sequence of ''Donkey Kong 64''.]]
[[File:Blast-O-MaticDK64.png|thumb|left|The Blast-o-Matic about to destroy Kong Isle in the Game Over sequence of ''Donkey Kong 64''.]]
In ''{{s|mariowiki|Donkey Kong 64}}'', due to his numerous defeats against {{s|mariowiki|Donkey Kong}}, {{s|mariowiki|King K. Rool}} sought revenge by destroying {{s|mariowiki|Donkey Kong Island}} (Kong Isle in ''Donkey Kong 64''). Originally, he ordered the gargantuan {{s|mariowiki|Kremling}} {{s|mariowiki|K. Lumsy}} to smash Kong Isle; however, after refusing to do so, K. Rool locked him up inside of a cage attached to his mobile naval fortress, {{iw|mariowiki|Crocodile Isle|Donkey Kong 64}}. Afterward, he had {{s|mariowiki|Snide}}, his chief technician, develop the {{s|mariowiki|Blast-o-Matic}}, a high power laser cannon capable of destroying Kong Isle. K. Rool later incorporated the Blast-o-Matic into Crocodile Isle and set course to Kong Isle; however, a disagreement between the two {{s|mariowiki|Kritter}}s in charge of Crocodile Isle's steering wheel caused the naval fortress to crash into a rock, damaging the Blast-o-Matic. When Crocodile Isle arrived at Kong Isle, K. Rool ordered his minions to capture Donkey Kong's friends and to steal his {{s|mariowiki|Banana Hoard}} in order to give his Kremlings time to fix the Blast-o-Matic before Donkey Kong can stop him. During the Game Over sequence of ''Donkey Kong 64'', or when the {{s|mariowiki|Kongs}} fail to disarm the fully repaired Blast-o-Matic at the end of the game, K. Rool readies the laser cannon to fire on Kong Isle; however, the destruction of the isle wasn't actually shown and was only implied.
In ''{{s|mariowiki|Donkey Kong 64}}'', due to his numerous defeats against {{s|mariowiki|Donkey Kong}}, {{s|mariowiki|King K. Rool}} sought revenge by destroying {{s|mariowiki|Donkey Kong Island}} (Kong Isle in ''Donkey Kong 64''). Originally, he ordered the gargantuan {{s|mariowiki|Kremling}} {{s|mariowiki|K. Lumsy}} to smash Kong Isle; however, after refusing to do so, K. Rool locked him up inside of a cage attached to his mobile naval fortress, {{iw|mariowiki|Crocodile Isle|Donkey Kong 64}}. Afterward, he had {{s|mariowiki|Snide}}, his chief technician, develop the {{s|mariowiki|Blast-o-Matic}}, a high power laser cannon capable of destroying Kong Isle. K. Rool later incorporated the Blast-o-Matic into Crocodile Isle and set course to Kong Isle; however, a disagreement between the two {{s|mariowiki|Kritter}}s in charge of Crocodile Isle's steering wheel caused the naval fortress to crash into a rock, damaging the Blast-o-Matic. When Crocodile Isle arrived at Kong Isle, K. Rool ordered his minions to capture Donkey Kong's friends and to steal his {{s|mariowiki|Banana Hoard}} in order to give his Kremlings time to fix the Blast-o-Matic before Donkey Kong can stop him. During the Game Over sequence of ''Donkey Kong 64'', or when the {{s|mariowiki|Kongs}} fail to disarm the fully repaired Blast-o-Matic in {{s|mariowiki|Hideout Helm}}, K. Rool readies the laser cannon to fire on Kong Isle; however, the destruction of the isle wasn't actually shown and was only implied.


This Final Smash is based on the implied destruction of Kong Isle during the Game Over sequence of ''Donkey Kong 64'' with minor differences, such as Crocodile Isle being set on a natural island rather than being a naval fortress, and Donkey Kong Island more closely resembling its appearance from ''{{s|mariowiki|Donkey Kong Country}}''.
This Final Smash is based on the implied destruction of Kong Isle during the Game Over sequence of ''Donkey Kong 64'' with minor differences, such as Crocodile Isle being set on a natural island rather than being a naval fortress, and Donkey Kong Island more closely resembling its appearance from ''{{s|mariowiki|Donkey Kong Country}}''.
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