Counterattack: Difference between revisions

m (→‎Trivia: They're the same attack.)
Tag: Mobile edit
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|[[Bayonetta]]||[[Witch Time]]||Bayonetta performs a stationary backflip that slows down the opponent for a certain period of time, based on the overall damage of the opponent and how frequently Witch Time itself is used. If performed too late, she instead activates Bat Within, a teleport that reduces the amount of damage taken. Unlike most counterattacks, Witch Time does not damage the opponent, but allows Bayonetta to perform any attack while the targets are slowed down. This is the only counterattack in the series that is capable of countering non-grab unblockable attacks.
|[[Bayonetta]]||[[Witch Time]]||Bayonetta performs a stationary backflip that slows down the opponent for a certain period of time, based on the overall damage of the opponent and how frequently Witch Time itself is used. If performed too late, she instead activates Bat Within, a teleport that reduces the amount of damage taken. Unlike most counterattacks, Witch Time does not damage the opponent, but allows Bayonetta to perform any attack while the targets are slowed down. This is the only counterattack in the series that is capable of countering non-grab unblockable attacks.
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|[[Chrom]]||[[Counter]]||It's currently unknown how the execution differs from Roy's.
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|[[Corrin]]||[[Counter Surge]]||Corrin transforms into a dragon, dodges the opponents attack, and stomps the ground, launching opponents vertically on both sides with surges of water. This is the only counterattack in the series that sends opponents directly upwards, instead of sideways in a given direction, and the only counterattack that avoids attacks instead of absorbing them, thus single-hit projectiles will not shatter upon contact and other attacks can hit other opponents nearby when the counter is triggered.
|[[Corrin]]||[[Counter Surge]]||Corrin transforms into a dragon, dodges the opponents attack, and stomps the ground, launching opponents vertically on both sides with surges of water. This is the only counterattack in the series that sends opponents directly upwards, instead of sideways in a given direction, and the only counterattack that avoids attacks instead of absorbing them, thus single-hit projectiles will not shatter upon contact and other attacks can hit other opponents nearby when the counter is triggered.
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|[[Ike]]||[[Counter]]||Ike's Counter does 1.2x the damage of the attack, with a minimum of 10%. In ''Brawl'', it has higher startup before the counter window when compared to Marth's, although Ike's version has less ending lag. ''SSB4'' removes some of the increased startup (9 frames startup), putting its speed more in line with Marth's counter, and it has the second longest counter window in the game (surpassed by Lucario and Shulk's counters).
|[[Ike]]||[[Counter]]||Ike's Counter does 1.2x the damage of the attack, with a minimum of 10%. In ''Brawl'', it has higher startup before the counter window when compared to Marth's, although Ike's version has less ending lag. ''SSB4'' removes some of the increased startup (9 frames startup), putting its speed more in line with Marth's counter, and it has the second longest counter window in the game (surpassed by Lucario and Shulk's counters).
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|[[King K. Rool]]||[[Stomach Attack]]||
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|[[Little Mac]]||[[Slip Counter]]||Little Mac does a fake-out, dodging the opponent's attack, and socks them with an uppercut while dashing forward. Said dash can make Slip Counter a useful though risky horizontal recovery option. Tied with Double Team and Witch Time for having the quickest startup of any counterattack, at 5 frames. Little Mac is invincible while counterattacking, unless Slip Counter activates in the air.
|[[Little Mac]]||[[Slip Counter]]||Little Mac does a fake-out, dodging the opponent's attack, and socks them with an uppercut while dashing forward. Said dash can make Slip Counter a useful though risky horizontal recovery option. Tied with Double Team and Witch Time for having the quickest startup of any counterattack, at 5 frames. Little Mac is invincible while counterattacking, unless Slip Counter activates in the air.