PictoChat 2: Difference between revisions

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As with the first PictoChat stage, this stage is based on PictoChat, which is a communication system that is built into the Nintendo DS. One can either type or draw a message to his/her friend with their stylus. It was originally only accessible from the handheld's main menu and only supported local connections; however, some games, such as ''42 All-Time Classics'', integrated PictoChat into the interface with online connectivity.  
As with the first PictoChat stage, this stage is based on PictoChat, which is a communication system that is built into the Nintendo DS. One can either type or draw a message to his/her friend with their stylus. It was originally only accessible from the handheld's main menu and only supported local connections; however, some games, such as ''42 All-Time Classics'', integrated PictoChat into the interface with online connectivity.  


The stage itself is an amalgamation of the top and bottom screen of PictoChat: the top screen is where the notification bar was located, which notified users who was joining their chat room, and where the messages sent were displayed, albeit below the notification bar; while the bottom screen is where the user would draw or type messages, and is what the background of this is based on. There are four chat rooms in PictoChat that can be connected to: A, B, C, and D. In this stage, the notification bar displays the name of the characters selected in the fight as if they were joining the room, and it always shows them joining chat room A.
The stage itself is an amalgamation of the top and bottom screen of PictoChat: the top screen is where the notification bar was located, which notified users who was joining their chat room, and where the messages sent were displayed, albeit below the notification bar; while the bottom screen is where the user would draw or type messages, and is what the background of this stage is based on. There are four chat rooms in PictoChat that can be connected to: A, B, C, and D. In this stage, the notification bar acts as the main platform and displays the name of the characters selected in the fight as if they were joining the room; it always shows them joining chat room A.
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