Ice Climbers (SSBB): Difference between revisions

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{{cquote|''A pair that hits one after the other. Popo is in blue and Nana is in pink.''|cite=''Brawl'' instruction manual}}
{{cquote|''A pair that hits one after the other. Popo is in blue and Nana is in pink.''|cite=''Brawl'' instruction manual}}
The '''Ice Climbers''' ({{ja|アイス クライマー|Aisu Kuraimā}}, ''Ice Climber'') return as playable charatcers from ''[[Melee]]''. They were confirmed on the [[Smash Bros. DOJO!!]] website on September 14, 2007.
The '''Ice Climbers''' ({{ja|アイス クライマー|Aisu Kuraimā}}, ''Ice Climber'') return as playable characters from ''[[Melee]]''. They were confirmed on the [[Smash Bros. DOJO!!]] website on September 14, 2007.


They rank 2nd on the current tier list, making them the highest-ranking veteran in the game. This is primarily due to their extensive and intricate grab game that can completely shut down opponents once it begins. Professional Ice Climbers players are known to chain grab opponents from [[Zero-to-death combo|0% to a KO inescapably]]. The partner mechanism of the character also forces opponents to rethink their approach, as one target can easily break combos and chain grabs. The duo also have two decent projectiles, and they are armed with a relatively powerful meteor smash along with one of the largest disjointed up aerials in the game. However, if the partner is KO'd, the leader cannot use [[special move]]s correctly and is somewhat helpless during recovery; a lone Ice Climber also has drastically lowered damage output and KO potential, especially due to its inability to perform a meteor smash, and is considerably more open to chain grabs and combos. Regardless, the Ice Climbers have very strong matchups (losing to only four characters, with {{SSBB|Meta Knight}} being the only top tier they lose to), and very strong tournament results.
They rank 2nd on the current tier list, making them the highest-ranking veteran in the game. This is primarily due to their extensive and intricate grab game that can completely shut down opponents once it begins. Professional Ice Climbers players are known to chain grab opponents from [[Zero-to-death combo|0% to a KO inescapably]]. The partner mechanism of the character also forces opponents to rethink their approach, as one target can easily break combos and chain grabs. The duo also have two decent projectiles, and they are armed with a relatively powerful meteor smash along with one of the largest disjointed up aerials in the game. However, if the partner is KO'd, the leader cannot use [[special move]]s correctly and is somewhat helpless during recovery; a lone Ice Climber also has drastically lowered damage output and KO potential, especially due to its inability to perform a meteor smash, and is considerably more open to chain grabs and combos. Regardless, the Ice Climbers have very strong matchups (losing to only four characters, with {{SSBB|Meta Knight}} being the only top tier they lose to), and very strong tournament results.