Electric: Difference between revisions

270 bytes added ,  6 years ago
From Brawl onward, electric hitlag is the same for both attacker and victim (otherwise electric attacks would have a much more noticeable hit advantage)
(From Brawl onward, electric hitlag is the same for both attacker and victim (otherwise electric attacks would have a much more noticeable hit advantage))
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There are various attacks in the ''{{b|Super Smash Bros.|series}}'' series that cause the '''electric''' effect. Targets hit by these attacks will be shocked and spark for a second or two. Electric attacks have other effects:
There are various attacks in the ''{{b|Super Smash Bros.|series}}'' series that cause the '''electric''' effect. Targets hit by these attacks will be shocked and spark for a second or two. Electric attacks have other effects:


*They multiply the [[freeze frame]]s of an attack by 1.5x.<ref>http://www.smashboards.com/showthread.php?t=302576#jumphithurtboxes</ref><ref>http://www.smashboards.com/showpost.php?p=14651044&postcount=2</ref> This multiplier only applies to the victim, not the attacker.
*They multiply the [[freeze frame]]s of an attack by 1.5x.<ref>http://www.smashboards.com/showthread.php?t=302576#jumphithurtboxes</ref><ref>http://www.smashboards.com/showpost.php?p=14651044&postcount=2</ref> Prior to ''Brawl'', this multiplier only applied to the victim, not the attacker.
*They do no damage to Yellow {{b|Pikmin|species}}, which will not [[flinch]].
*They do no damage to Yellow {{b|Pikmin|species}}, which will not [[flinch]].
*They are strengthened by Electric Attack [[sticker]]s.
*They are strengthened by Electric Attack [[sticker]]s.
*They are weakened by Electric Resistance stickers.
*They are weakened by Electric Resistance stickers.
*They make [[Hothead]]s grow larger and make them more powerful.
*They make [[Hothead]]s grow larger and make them more powerful.
*In ''Smash 4'', they cause attacks to inflict one more frame of [[hitstun]] than usual.


In the first three installments of ''Smash Bros.'', electric attacks always emit very loud sounds on hit. This has been toned down to a "buzzing" sound in ''Smash 4'', making them much quieter.
In the first three installments of ''Smash Bros.'', electric attacks always emit very loud sounds on hit. This has been toned down to a "buzzing" sound in ''Smash 4'', making them much quieter.
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*In ''[[Super Smash Bros]]'', characters hit by electric attacks will briefly flash black, with their skeleton visible. The exception is Samus, whose suitless shape is seen instead. Non-playable characters do not have this effect. Using AR codes can enable the player to play as a skeleton for an entire game.
*In ''[[Super Smash Bros]]'', characters hit by electric attacks will briefly flash black, with their skeleton visible. The exception is Samus, whose suitless shape is seen instead. Non-playable characters do not have this effect. Using AR codes can enable the player to play as a skeleton for an entire game.
*In ''[[Super Smash Bros. 4]]'', fighters hit by electric attacks briefly use a unique "stunned" animation before [[tumbling]].
*In ''Melee'', when Pikachu uses its back, up, or down throw on an opponent, it begins to spark immediately, without the "shock" being displayed when the move connects. This was fixed in ''Brawl'', where they were given a neutral effect. This also happens to Pichu, with these attacks also being the only ones that don't cause recoil damage to it (besides dismissed Thunder).
*In ''Melee'', when Pikachu uses its back, up, or down throw on an opponent, it begins to spark immediately, without the "shock" being displayed when the move connects. This was fixed in ''Brawl'', where they were given a neutral effect. This also happens to Pichu, with these attacks also being the only ones that don't cause recoil damage to it (besides dismissed Thunder).
*In ''Brawl'' and ''Smash 4'', characters use a special animation when hit by an electric attack, which has them continuously tremble in place during freeze frames and before being launched, instead of using a single animation frame, and is the same as their animation when [[paralyze]]d.
*When a character is hit by an electric attack in ''Brawl'' and they have high enough damage, the [[crowd]] doesn't make any sounds unless the electric attack in question happens to hit an opponent that has already been launched by another, non-electric attack.
*When a character is hit by an electric attack in ''Brawl'' and they have high enough damage, the [[crowd]] doesn't make any sounds unless the electric attack in question happens to hit an opponent that has already been launched by another, non-electric attack.