User:TheNuttyOne/SmashWiki Quest 2: The New Generation (RPG): Difference between revisions

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Toomai moved page User:DatNuttyKid/SmashWiki Quest 2: The New Generation (RPG) to User:TheNuttyOne/SmashWiki Quest 2: The New Generation (RPG): Automatically moved page while merging the user "DatNuttyKid" to "[[User:TheNut...
m (Toomai moved page User:DatNuttyKid/SmashWiki Quest 2: The New Generation (RPG) to User:TheNuttyOne/SmashWiki Quest 2: The New Generation (RPG): Automatically moved page while merging the user "DatNuttyKid" to "[[User:TheNut...)
 
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*'''Quiet Dealings''': The user remembers [[SW:QDV]] and does not make a big deal out of a vandal appearing. If used on a party member, they will be come confused. If used on most enemies, they will become irritated. If used on a vandal, they have a 10% chance of falling asleep. It can be learned by studying the Scroll of Silence in the SW Library, and takes 5 SP.
*'''Quiet Dealings''': The user remembers [[SW:QDV]] and does not make a big deal out of a vandal appearing. If used on a party member, they will be come confused. If used on most enemies, they will become irritated. If used on a vandal, they have a 10% chance of falling asleep. It can be learned by studying the Scroll of Silence in the SW Library, and takes 5 SP.
*'''Smash Direct!''': The user makes the "Directly to you" pose and new Smash info appears behind them, which causes everyone within a four block radius to become hyped. It can be learned by visiting Search Central five times, and takes 3 SP.
*'''Smash Direct!''': The user makes the "Directly to you" pose and new Smash info appears behind them, which causes everyone within a four block radius to become hyped. It can be learned by visiting Search Central five times, and takes 3 SP.
*'''Proposition''': The user comes up with an idea for a new policy and tells everyone within a five block radius about it. All party members affected have a 50% chance of being confused, a 45% chance of being hyped, and a 5% chance of being irritated. All enemies affected will always be confused.


===Items===
The following items can be found and used in battle:
*'''Orb''': An orb is the most common type of item. They are generally throwing items (used as a ranged attack, which cannot hit anyone within two blocks but can hit anyone between three and five blocks), but some can be used to boost stats or cause status ailments. Most can be purchased at the Orb store on Todo Street, while certain others have special locations. The types of Orb are:
**'''Proposal orb''': The Proposal orb is a bluish green orb with a piece of paper and a feather pen design on it. When thrown at an ally, they have a 50% chance of becoming confused and a 50% chance of becoming hyped. When thrown at an enemy, it does a moderate amount of damage, but has a 25% chance of raising vandals' attack stat.
**'''Merge orb''': The Merge orb has a gradient from red to blue on it. When thrown at an ally, the user and the ally will be combined into one fighter standing in between the location of the two party members. This fighter can use all eight of either party member's moves, but has the stats and ability of the thrower of the orb, making certain attacks useless if they cost most SP than the thrower has.
**'''Stub orb''': The Stub orb does not have the typical smash design on the entire thing, instead being a dull green with a small, brighter green smash logo on the bottom. When thrown at a party member, their Improve attack will increase in power for two turns, while if thrown at an enemy their stats will fall.
**'''Cleanup orb''': The Cleanup orb is gray with a broom design on it. When thrown at an ally, they will be unable to attack for 3 turns, but on the fourth turn their Improve attack will be 75% stronger for the rest of the battle.
**'''Incomplete orb''': The Incomplete orb is the same color as the smash logo on the Stub orb, but is not a full orb, looking as though someone bit part of it off<!--I blame Meatballs, he's the eater of the party!-->. When it is first used, the user will be distracted for two turns fixing it. After these two turns, they will throw the orb, doing massive damage to the target. However, the target was chosen on the first turn, so if they leave the radius, the move will fail.
==Party Members==
==Party Members==
Feel free to add yourself.
Feel free to add yourself.
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*Ability: '''CSS Jargon''' - INoMed talks about CSS, with a 40% chance of confusing opponents whenever INoMed attacks.
*Ability: '''CSS Jargon''' - INoMed talks about CSS, with a 40% chance of confusing opponents whenever INoMed attacks.
**''Sub-ability:'' '''King-Of-The-Hill''' - Post-game, INoMed's moveset completely changes.
====Special Attacks====
====Special Attacks====


*'''Power rollback''' - INoMed rollbacks repeatedly, causing heavy damage in the process to enemies within a 3 square radius. Costs 10 SP to use, but only works against vandals.
*'''Power rollback''' - INoMed rollbacks repeatedly, causing heavy damage in the process to enemies within a 3 square radius. Costs 10 SP to use, but only works against vandals.
**''King-Of-The-Hill:'' '''Power Rollback v2''' - INoMed rollbacks repeatedly, causing moderate damage in the process to enemies eithin a 3 square radius. Vandals suffer 30% more damage. Costs 10 SP to use.


*'''Power down''' - INoMed powers down, Reducing stats by 20% for 3 turns, in exchange for 20 SP.
*'''Heal''' - Produces healing waves that heal all allies witin a 3 square radius. Costs 15 SP to use.
**''King-Of-The-Hill:'' '''Summon''' - INoMed releases waves of energy, with a 40% chance of summoning Duke Nukem. This also allows Dots to become Dots Nukem. Costs 30 SP to use, can only be used once per battle, has a 33% chance of dealing 50HP recoil damage to both Dots AND INoMed, and has a recharge time of 2 battles.


*'''INoMed's Trident''' - INoMed uses a Trident, Dealing damage to enemies within a 4 square radius, with a 10% chance of a random status ailment. Costs 8 SP to use.
*'''INoMed's Trident''' - INoMed uses a Trident, Dealing damage to enemies within a 4 square radius, with a 10% chance of a random status ailment. Costs 8 SP to use.
**''King-Of-The-Hill:'' '''Stat switch''' - INoMed performs an offensive stance, switching his ATK/DEF, and ACT/LUCK. Also weakly damages enemies within a 4 square radius. Costs 5 SP to use.


*'''Mega Evolve''' - INoMed Mega Evolves into Mega INoMed, doubling stats for 3 turns, and deals moderate damage during the first turn to enemies within a 5 square radius, with a 20% chance of a random status ailment. Costs 35 SP to use, but can only be used once per battle.
*'''Mega Evolve''' - INoMed Mega Evolves into Mega INoMed, doubling stats for 4 turns, and deals moderate damage during the first turn to enemies within a 5 square radius, with a 20% chance of a random status ailment. Costs 35 SP to use, but can only be used once per battle, and cannot be chosen by ThePikaPlayer's "Random Pick" attack.
 
**''King-Of-The-Hill:'' '''Mega Evolve v2''' - INoMed Mega Evolves into Mega INomed, doubling stats for 4 turns, and lets Mega INoMed attack again for the first turn. Costs 35 SP to use, but can only be used once per battle, and cannot be chosen by ThePikaPlayer's "Random Pick" attack.
====Mega INoMed====
====Mega INoMed====
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*Ability: '''Power CSS Jargon''' - Mega INoMed talks about advanced CSS, with a 60% chance of confusing enemies whenever Mega INoMed attacks.
*Ability: '''Power CSS Jargon''' - Mega INoMed talks about advanced CSS, with a 50% chance of confusing enemies whenever Mega INoMed attacks. This also has a 50% chance of ignoring protection from the Hackers' "Cheatz" attack whenever Mega INoMed attacks.
 
**''Sub-ability:'' '''King-Of-The-Hill''' - Post-game, Mega INoMed's moveset completely changes.
=====Special Attacks=====
=====Special Attacks=====
*'''Hyper rollback''' - Mega INoMed rollbacks repeatedly, dealing high damage to enemies within a 3 square radius. Costs 15 SP to use, and works against all enemies.
'''Note:''' All of these Special Attacks cannot be chosen by ThePikaPlayer's "Random Pick" attack if INoMed has not Mega Evolved into Mega INoMed at any point during a battle.


*'''Heal''' - Mega INoMed releases healing waves, healing allies within a 4 square radius. costs 30 SP to use,
*'''Hyper rollback''' - Mega INoMed rollbacks repeatedly, dealing heavy damage to enemies within a 3 square radius. Costs 15 SP to use, and works against all enemies.
**''King-Of-The-Hill:'' '''Hyper Rollback v2''' - Mega INoMed rollbacks repeatedly, cauding heavy damage to enemies within a 4 square radius. Costs 20 SP to use.


*'''Mega INoMed's Trident''' - Mega INoMed uses a trident, causing heavy damage to enemies within a 5 square radius, Costs 25 SP to use.
*'''Heal''' - Mega INoMed releases healing waves, healing all allies within a 4 square radius. costs 25 SP to use.
**''King-Of-The-Hill:'' '''Summon''' - Mega INoMed releases waves of energy, with a 50% chance of summoning Duke Nukem. This also allows Dots to become Dots Nukem. Costs 40 SP to use, can only be used once per battle, has a recharge time of 2 battles, and has a 20% chance of dealing 50HP recoil damage to both Dots AND INoMed.


*'''Insta KO''' - Mega INoMed releases dark energy, instantly KO'ing all enemies within a 3 square radius. Costs 60 SP to use.
*'''Mega INoMed's Trident''' - Mega INoMed uses a trident, causing moderate damage to enemies within a 4 square radius, With a 20% chance of 1-2 (70% chance of 1 status ailment, 30% chance of 2 status ailments) random status ailments. Costs 15 SP to use.
**''King-Of-The-Hill:'' '''Stat switch''' - Mega INoMed performs an offensivs stance, switching his ATK/DEF and ACT/LUCK. This also deals moderate damage to enemies within a 4 square radius. Costs 20 SP to use.


=====Initial Attack=====
*'''Insta KO''' - Mega INoMed releases dark energy, instantly KO'ing all enemies within a 2 square radius. Costs 30 SP to use, and can only be used once.
*Deals moderate damage to enemies within a 5 square radius, with a 20% chance of a random atatus ailment.
**''King-Of-The-Hill:'' '''Insta KO v2''' - Mega INoMed releases dark energy, instantly KO'ing all enemies within a 3 square radius. Costs 40 SP to use, and can only be used once.


===[[User:Disaster Flare|Disaster Flare]]===
===[[User:Disaster Flare|Disaster Flare]]===
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*Ability: '''Conflict Resolver''' Disaster Flare resolves any dispute within the party, with a 30% chance of raising a random stat for every party member.
*Ability: '''Conflict Resolver''' Disaster Flare resolves any dispute within the party, with a 30% chance of raising a random stat for every party member.
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*Ability: '''FanFiction Writer''' This user is completley immune to any attack relating to shipping or sex jokes.
*Ability: '''Eleventh Hour''' Unleashes special versions of attacks at low HP (Below 25) and SP (Exclusivley Below 5). The use of an Eleventh Hour Attack forces an escape. All Eleventh Hour Attacks cost 0SP.
====Special Attacks====
====Special Attacks====


*'''Mouse Slide''' Accidentally reverts the last attack of another user, dealing slight damage to the target, before rectifying his mistake, both increasing the original attack's power, and healing more damage than was delt next turn. Costs 11 SP.
*'''Mouse Slide''' Accidentally reverts the last attack of another user, dealing slight damage to the target, before rectifying his mistake, both increasing the original attack's power, and healing more damage than was delt next turn. Costs 11 SP.
**''Eleventh Hour'':'''Bare Bones''' Creates a shell of a useful page, creating a medium for all allied attacks to deal extra damage.


*'''Dancing all Day''' Continously reverts a target's edits, focusing on nothing else until the target can no longer be targeted. Single-time cost of 12 SP. Only executable between 6AM and 11PM GMT/BST.
*'''Dancing all Day''' Continously reverts a target's edits, focusing on nothing else until the target can no longer be targeted. Single-time cost of 12 SP. Only executable between 6AM and 11PM GMT/BST.
**''Eleventh Hour'':'''Singing Into The Night''' Sings a rousing number to generate extra energy. Full heals everyone within an 8 square radius.


*'''A Million Is A Statistic''' Tries to encourage a user he's taken a shine to. Costs 22 SP, has a chance of saving that unit from death by any cause other than blocking, forces an escape for both user and target.
*'''A Million Is A Statistic''' Tries to encourage a user he's taken a shine to. Costs 22 SP, has a chance of saving that unit from death by any cause other than blocking, forces an escape for both user and target.
**''Eleventh Hour'':'''Great Revival''' Revives a user, keeping the target in the battle.


*'''Amused''' Reads the comment someone has made about him, compares it to something else he's heard, laughs and moves on. Costs 5 SP, increases all damage done to the target slightly, decreases all damage taken from the target slightly.
*'''Amused''' Reads the comment someone has made about him, compares it to something else he's heard, laughs and moves on. Costs 5 SP, increases all damage done to the target slightly, decreases all damage taken from the target slightly. User becomes completley immune to any attack relating to shipping or sex jokes.
**''Eleventh Hour'':'''Times 'a changing''' Looks down his contribs, looking at how things were a while back, then participates in more stuff like this because nostalgia. Boosts defence of all allies within a 7 square radius.


===[[User:Dots|Dots]]===
===[[User:Dots|Dots]]===
Dots returns to this game much stronger than the previous.  
Dots returns to this game much stronger than the previous. While the first game had him appear in his Super Saiyan form, he appears in his Super Saiyan 2 form, the next ascending form obviously. 
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*Ability: '''Ultimate Armor''' Dots starts off with the Ultimate Armor, giving him an air dash and hover boots (Leg Upgrade), Infinite ammo for his special weapons (Head Upgrade), A Plasma Charge Shot and charged special weapons (Buster Upgrade), and 50% damage reduction and giving him access to the Nova Strike (Body Upgrade).
*Ability: '''Super Saiyan 2''' Dots starts off with the Second Armor, giving him an air dash in addition of already having a dash from the first game (Leg Upgrade), Able to spot hidden items in the overworld area (Head Upgrade), Can fire two third-level charged shots, both dealing heavy damage each (Buster Upgrade), and 50% damage reduction and giving him access to Giga Crush (Body Upgrade).
 
:*Additional Ability: '''Wall Climb''' Like the first game, Dots can also scale walls up to one elevation level. 5 SP.
====Special Attacks====
====Special Attacks====


*'''Hover boots''' Allows Dots to hover in the air for two turns, allowing him to avoid Ground attacks. 5 SP.
*'''Air dash''' In addition to already having a dash, Dots can air dash. Like the regular dash, he can also do a dashed shot in the air for decent damage to the air-based enemy the shot hits. 5 SP.


*'''Charged weapons''' With the Buster upgrade, Dots can charge special weapons. While Dots can use special weapons infinitely alone, charged special weapons consumes ammo. 10 SP.
*'''Charged weapons''' With the Buster upgrade, Dots can charge special weapons. 10 SP.


*'''Nova Strike''' Dots surrounds his body with immense energy and charges at his opponents with an invincible tackle that travels 15 squares in a line, dealing massive damage to enemies that are hit within the line. 25 SP.
*'''Giga Crush''' Dots can unleash a massive explosion, dealing massive damage to all enemies in battle. It requires a full gauge to perform, as he needs to be hit 10 times in order for it to be full. The gauge does not reset to zero hits after any battle. Does not work on bosses. 30 SP.


*'''Quad Damage''' Dots uses a Quad Damage that amplifies his attack damage by a factor of 4 (quadruples). Lasts for 5 turns. 40 SP.
*'''Shouryuken''' Dots does a powerful uppercut that does 10000 hits of minor fire damage to the target. Melee attack that requires Dots to be right next to his target. No SP but needs full health.


====Dots Nukem====
====Dots Nukem====
When Dots fuses with Duke Nukem (if both are present and are allies in battle), they can combine to become Dots Nukem. Can only last until the end of the battle and requires Dots to use all of his Max SP to fuse (meaning once the battle's done, Dots will be left with 0 SP).
Once Duke Nukem is recruited as a mercenary, Dots can combine with Duke Nukem (when he is summoned by the party) to become Dots Nukem. In terms of power level, Dots Nukem in comparison to Ultimate Super Saiyan Dots is about four times more powerful.
 
Although extremely powerful (and possibly broken), there are some limits to this. It requires Dots to use all of his Max SP to fuse (meaning once the battle's done, Dots will be left with 0 SP). Can only last until the end of the battle and can only fuse once; if Dots Nukem dies in battle, they split back in two and both faint. There is also a delay time of the next fifteen battles of when Dots and Duke Nukem can fuse again. Therefore, Dots has to be wise when it is a good time to fuse. Also, Duke Nukem can only be hired in the post-game. :/
 
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*Ability '''Kick ass and chew bubble gum. And I'm all out of gum''' For every enemy Dots Nukem defeats, it increases his attack by 50%.
*Ability: '''Kick ass and chew bubble gum. And I'm all out of gum''' For every enemy Dots Nukem defeats, it increases his attack by 50%.


=====Special Attacks=====
=====Special Attacks=====


*'''Just sit there and wait''' Dots Nukem just sits there and wait which causes small damage, confusion status, and poison status to enemies within a 2 square range who don't get what he's doing. 5 SP.
*'''Rocket Launcher''' Dots Nukem pulls out the Rocket Launcher from ''Quake'' and shoots a rocket at the enemy, dealing heavy explosive damage in a direct hit and has a two-square radius splash damage. 5 SP. It could also be used to Rocket Jump, allowing Dots Nukem to be airborne for a turn so he can land anywhere in a 15-square radius on the next turn but he does take some damage as well. 50 SP


*'''Tau Cannon''' Dots Nukem charges for a turn to fire the Tau Cannon, dealing massive damage to enemies in a straight line. 50 SP
*'''Tau Cannon''' Dots Nukem charges for a turn to fire the Tau Cannon, dealing massive damage to enemies in a straight line. 100 SP


*'''Fast Shot''' When this ability is activated, Dots Nukem can be able to attack with a firearm for three times per turn but this trades off with 30% less attack damage per shot. Lasts for 5 turns. 100 SP.
*'''Fast Shot''' When this ability is activated, Dots Nukem can be able to attack with a firearm for three times per turn but this trades off with 30% less attack damage per shot. Lasts for 5 turns. 200 SP.


*'''Sniper'''. When this ability is activated, every attack involving a firearm that Dots Nukem successfully hits becomes a critical hit. Lasts for 3 turns. 200 SP.
*'''Sniper'''. When this ability is activated, every attack involving a firearm that Dots Nukem successfully hits becomes a critical hit. Lasts for 5 turns. 500 SP.


===[[User:MeatBall104|MeatBall104]]===
===[[User:MeatBall104|MeatBall104]]===
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*Ability: '''Metabolism''' Being a self-proclaimed food enthusiast, MeatBall104 is always snacking on the battlefield, causing his HP to constantly refill. When it is not his turn, he may even toss a food item at a random party member, healing them too. All of that food also provides him with a lot of energy, which is why his other stats are so high by default. To avoid being a game-breaker however, he does suffer from a low amount of luck, and extreme susceptibility to critical hits, which are among the few things that can kill him.
*Ability: '''Metabolism''' Being a self-proclaimed food enthusiast, MeatBall104 is always snacking on the battlefield, causing his HP to constantly refill. When it is not his turn, he may even toss a food item at a random party member, healing them too. All of that food also provides him with a lot of energy, which is why his other stats are so high by default. To avoid being a game-breaker however, he does suffer from a low amount of luck, and extreme susceptibility to critical hits, which are among the few things that can kill him.
====Special Attacks====
====Special Attacks====
*'''Extreme Heartburn:''' (Costs 50 SP to use, and can only be used once per battle). MeatBall104 will ingest a Carolina Reaper, before letting out a massive, fiery belch. The burp will burn all enemies within a ten-block range, but will only hurt party members within a one-block range. Everyone who was burned will be covered in flames for three turns. These flames will cause irritation, lower their defense to 1, and slowly deplete their HP. The attack will also cost MB104 80 HP as recoil damage due to the intense spiciness.
*'''Extreme Heartburn:''' (Costs 35 SP to use, and can only be used once per battle). MeatBall104 will ingest a Carolina Reaper, before letting out a massive, fiery belch. The burp will burn all enemies within a ten-block range, but will only hurt party members within a one-block range. Everyone who was burned will be covered in flames for three turns. These flames will cause irritation, lower their defense to 1, and slowly deplete their HP. The attack will also cost MB104 80 HP as recoil damage due to the intense spiciness.
*'''Catering Service:''' (Costs 10 SP to use). MeatBall104 will chuck a large dish of lobster mac-and-cheese into the enemy party, causing 100% entrancement to all of them as they fight over it and start to chow down, which also causes them damage. This also boosts the luck of all party members by 40%.
*'''Catering Service:''' (Costs 10 SP to use). MeatBall104 will chuck a large dish of lobster mac-and-cheese into the enemy party, causing 100% entrancement to all of them as they fight over it and start to chow down, which also causes them damage. This also boosts the luck of all party members by 40%.
*'''Playing With Food:''' (Costs 5 SP to use). MeatBall104 will toss a random food item onto a random square on the battlefield, which will affect whomever steps on it. A bottle of hot sauce will triple the attack of a party member, but will burn an enemy. A honeycomb will simply immobilize anyone who touches it for five turns. A banana peel will cause whoever steps on it to slip and fall over, creating a shockwave that damages anyone within a six-block range, and leaves them irritated for five turns. A carton of expired milk will cause slipping as well, but will also poison its victims.
*'''Playing With Food:''' (Costs 5 SP to use). MeatBall104 will toss a random food item onto a random square on the battlefield, which will affect whomever steps on it. A bottle of hot sauce will triple the attack of a party member, but will burn an enemy. A honeycomb will simply immobilize anyone who touches it for five turns. A banana peel will cause whoever steps on it to slip and fall over, creating a shockwave that damages anyone within a six-block range, and leaves them irritated for five turns. A carton of expired milk will cause slipping as well, but will also poison its victims.
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*'''Ability''': Ice Burn - All attacks have a 60% chance of either burning or freezing anyone hit.
*'''Ability''': Ice Burn - All attacks have a 70% chance of either burning or freezing anyone hit.
====Special Attacks====
====Special Attacks====
*'''Regeneration Wave''' - DBM2 heals all allies by 20% of their max HP. Costs 2 SP.
*'''Regeneration Wave''' - DBM2 heals all allies by 20% of their max HP. Costs 2 SP.
*'''Hyper Offense''' - DBM2 assumes a defensive stance. For that turn, all allies' attacks get a random boost ranging from 10% to 50%. Costs 5 SP.
*'''Hyper Offense''' - DBM2 assumes a defensive stance. For that turn, all allies' attacks get a random boost ranging from 10% to 50%. Costs 5 SP.
*'''Hyper Defense''' - DBM2 assumes a defensive stance, enduring anything with at least 1 HP and forcing all enemies to target him. Allies cannot be damaged during that turn. Costs 5 SP.
*'''Hyper Defense''' - DBM2 assumes a defensive stance, enduring anything with at least 1 HP and forcing all enemies to target him. Allies cannot be damaged during that turn. Costs 5 SP.
*'''Telekinesis''' - All enemies take heavy damage. Costs 7 SP.
*'''Telekinesis''' - All enemies take heavy damage. Ignores any kind of defense. Costs 7 SP.
 
===[[User:ThePikaPlayer|ThePikaPlayer]]===
ThepikaPlayer returns with a few nerfs and less Pokemon-themed attacks, yet still packs a punch.
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*'''Ability''': Probation Risk - At the start of a battle, ThePikaPlayer has a 20% chance of dealing 15 Damage to himself on each turn, but raising his stats by 5 in the process.
**''Sub-Ability'': Pichu - Only used at the start of a battle. May spawn a Pichu at the start of the battle, lowering ThePikaPlayer's stats by half, and the Pichu taking the other half.
====Special Attacks====
*'''Random Pick''' - ThePikaPlayer randomly uses one of the other party members' attacks, using his SP for the required amount.
*'''Weegee!''' - ThePikaPlayer stands still, raising his defense by 25, but lowering his activity by 10. Requires 10 SP.
*'''Power Switch''' - ThePikaPlayer gives half of one of his stats to another party member. Requires 5 SP.
*'''Volt Tackle''' - ThePikaPlayer uses Pikachu's Final Smash, dealing heavy damage on all targets hit, including allies. Requires 30 SP.
====Pichu's Stats====
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=====Pichu's Special Attacks=====
*'''Jolt''' - Deals low damage, but will cause Entrancement. 5 SP.
*'''Wanted for Smash''' - Pichu goes into a frenzy because he was wanted for smash, dealing high damage. Uses remaining SP. Damage is lower with lower SP.
*'''Smazz!!!''' - Pichu does it's down smash from Melee. Deals damage around in 1 square. Uses 11 SP.
*'''Join with Maker''' - Pichu joins with ThePikaPlayer, carrying over all stats and status conditions.


==Enemies==
==Enemies==
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==Bosses==
==Bosses==
===Hacker===
===Hacker===
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Hacker is the boss of the Mount CSS plot. He manages to break through the protection guarding Mount CSS with his army of vandals and threatens to destroy the wiki.
Hacker is the boss of the Mount CSS plot. He manages to break through the protection guarding Mount CSS with his army of vandals and threatens to destroy the wiki.
*'''Cheatz''' - Hacker inserts code that protects him for the next two turns. However, while he is protected his range is limited to one block.
*'''Cheatz''' - Hacker inserts code that protects him for the next two turns. However, while he is protected his range is limited to one block.
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*'''Hack Toss''' - Hacker tries to hack something, fails, and throws his computer at the target in rage. It has a 10% chance of causing irritation, and a 35% chance of causing confusion.
*'''Hack Toss''' - Hacker tries to hack something, fails, and throws his computer at the target in rage. It has a 10% chance of causing irritation, and a 35% chance of causing confusion.
===TailsDaisyGokuLulz===
===TailsDaisyGokuLulz===
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TailsDaisyGokuLulz is the boss of the NIWA Network plot. He takes over the NIWA Network HQ and uses it to pump out false news of Tails, Daisy, and Goku being added to Smash with his army of sockpuppets.
TailsDaisyGokuLulz is the boss of the NIWA Network plot. He takes over the NIWA Network HQ and uses it to pump out false news of Tails, Daisy, and Goku being added to Smash with his army of sockpuppets.
*'''News?''' - TDGL tells the target false information, confusing them.
*'''News?''' - TDGL tells the target false information, confusing them.
*'''Y U NO AD''' - TDGL rants about how Tails, Daisy, or Goku should be added to Smash, which has a 50% chance of putting the target to sleep, a 25% chance of confusing them, and a 25% chance of irritating them.
*'''Y U NO AD''' - TDGL rants about how Tails, Daisy, or Goku should be added to Smash, which has a 50% chance of putting the target to sleep, a 25% chance of confusing them, and a 25% chance of irritating them.
*'''Smash 4 DLC''' - TGDL throws Tails, Daisy, or Goku at the target.
*'''Smash 4 DLC''' - TGDL throws Tails, Daisy, or Goku at the target.
==Locations==
==Locations==
[[File:SmashWiki.png|center|450px]]
[[File:SmashWiki.png|center|450px]]
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SW Janitorial Services is a small business that can be found on the border of the Arceelands. The party can join it and will be sent to various places throughout the map to use Improve on them. The more places that are improved, the larger and more popular the Janitorial Services will be.
SW Janitorial Services is a small business that can be found on the border of the Arceelands. The party can join it and will be sent to various places throughout the map to use Improve on them. The more places that are improved, the larger and more popular the Janitorial Services will be.


The [[SW:SS|SWiSS Power Plant]] is the power plant found at the very bottom of the wiki. Once per day, the party can visit it and change the status of the wiki. However, they can only change it up one level (so Blue to Green, Green to Yellow, Yellow to Red, Red to Yellow, Yellow to Green, Green to Blue). Depending on what status the wiki is set to, different things may occur; for example, the User Libraries will be closed in Red status, but there will be less enemies to deal with in the Arceelands. In Blue status, more areas are opened but the Arceelands are overrun. It is also possible to find one n00b in the power plant that is significantly higher level than most; however, once defeated for the first time it will not return again.
The [[SW:SSS|SWiSS Power Plant]] is the power plant found at the very bottom of the wiki. Once per day, the party can visit it and change the status of the wiki. However, they can only change it up one level (so Blue to Green, Green to Yellow, Yellow to Red, Red to Yellow, Yellow to Green, Green to Blue). Depending on what status the wiki is set to, different things may occur; for example, the User Libraries will be closed in Red status, but there will be less enemies to deal with in the Arceelands. In Blue status, more areas are opened but the Arceelands are overrun. It is also possible to find one n00b in the power plant that is significantly higher level than most; however, once defeated for the first time it will not return again.


The SW Library is similar to the Special Library, but its scrolls contain policies instead. It is also the only place users can learn the moves Assumption of Faith and Quiet Dealings.
The SW Library is similar to the Special Library, but its scrolls contain policies instead. It is also the only place users can learn the moves Assumption of Faith and Quiet Dealings.
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[[Special:Watchlist|Watchlist, Inc.]] is a small business that keeps an eye on the entire wiki. By visiting it, the party will be made aware of locations with abnormally large amounts of enemies or, if they have not completed the plot, where they need to go next.
[[Special:Watchlist|Watchlist, Inc.]] is a small business that keeps an eye on the entire wiki. By visiting it, the party will be made aware of locations with abnormally large amounts of enemies or, if they have not completed the plot, where they need to go next.
The [[Special:Upload|River Egami]] is a river that flows through the northern part of SmashWiki. Strange images are known to appear in the water, which are often used as examples around the wiki. Rarely, an Orb will also be found floating in it. Its role in the plot in undetermined. It also has a stream flowing off of it known as [[Template:Fairuse|the Stream Esu Riaf]].
{{User:DatNuttyKid/Navigation}}