6,532
edits
(→Moveset: Updated for current version) |
SuperSqank (talk | contribs) (→Update history: I didn't include all the up smash multi hit changes for 1.0.8. Feel free to add them.) |
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*{{change|Forward smash 2's near hit now always launches the opponent in front of Link (Angle flipper: 0 → 3).}} | *{{change|Forward smash 2's near hit now always launches the opponent in front of Link (Angle flipper: 0 → 3).}} | ||
*{{buff|Up smash's second hit has less startup lag (frame 26 → 25).}} | *{{buff|Up smash's second hit has less startup lag (frame 26 → 25).}} | ||
*{{buff|Grounded [[Spin Attack]] has less startup (frame 11 → 8) and ending lag (FAF 86 → 82). The lower startup lag significantly improves the move's use as an Out of Shield punish.}} | *{{buff|Grounded [[Spin Attack]] has less startup (frame 11 → 8) and ending lag (FAF 86 → 82). The lower startup lag significantly improves the move's use as an Out of Shield punish.}} | ||
*{{buff|Grounded Spin Attack has a new clean hit during its first two active frames which deals more damage on its front hit (12% → 14%). Its knockback values were not compensated, considerably improving its KO potential.}} | *{{buff|Grounded Spin Attack has a new clean hit during its first two active frames which deals more damage on its front hit (12% → 14%). Its knockback values were not compensated, considerably improving its KO potential.}} | ||
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'''{{GameIcon|ssb4}} [[1.0.8]]''' | '''{{GameIcon|ssb4}} [[1.0.8]]''' | ||
*{{buff|Down tilt deals | *{{buff|Down tilt has less startup lag (frame 13 → 11) with its total duration subsequently reduced (FAF 32 → 30).}} | ||
*{{nerf|Down tilt deals less damage (12% → 11%).}} | |||
**{{buff|However, its knockback values were not compensated, improving its combo potential.}} | |||
*{{buff|Up smash's hits connect together better.}} | *{{buff|Up smash's hits connect together better.}} | ||
*{{buff| | *{{buff|Link's grabs cover more distance and they have a longer duration (6 frames → 8), considerably improving their range.}} | ||
*{{buff|All grabs have less ending lag (FAF 66 (standing)/77 (dash)/79 (pivot) → 62/66/67.}} | *{{buff|All grabs have less ending lag (FAF 66 (standing)/77 (dash)/79 (pivot) → 62/66/67.}} | ||
*{{buff|Forward throw | *{{buff|Forward throw has less ending lag decreased (FAF 41 → 36).}} | ||
*{{ | *{{nerf|Down throw deals 1% less damage (4% (throw)/7% (total) → 3%/6%) and has lower knockback scaling (90 → 85).}} | ||
*{{buff| | *{{buff|Down throw launches opponents at a higher angle (110° → 83°). When combined with its reduced knockback, this significantly improves its combo potential.}} | ||
*{{buff| | *{{buff|Grounded Spin Attack has higher knockback scaling (84 (clean)/80 (early mid)/80 (late mid) → 86/86/82), improving its KO potential.}} | ||
*{{buff|Grounded Shocking Spin Attack's mid hit has higher knockback scaling (80 → 82), improving its KO potential.}} | |||
'''{{GameIcon|ssb4}} [[1.1.0]]''' | '''{{GameIcon|ssb4}} [[1.1.0]]''' | ||
*{{buff|Dash and pivot grabs' start-up lag decreased | *{{buff|Dash and pivot grabs' start-up lag decreased (frame 15 (dash)/frame 16 (pivot)|14/15).}} | ||
*{{change|Spin Attack's hitbox placements adjusted.}} | *{{change|Spin Attack's hitbox placements adjusted.}} | ||
'''{{GameIcon|ssb4}} [[1.1.1]]''' | '''{{GameIcon|ssb4}} [[1.1.1]]''' | ||
*{{buff|Shocking Spin deals more damage | *{{buff|Shocking Spin deals more damage (14%/9%/7%/5% → 16%/11%/8%/6%) and it received an additional hitbox that deals 14%.}} | ||
'''{{GameIcon|ssb4}} [[1.1.3]]''' | '''{{GameIcon|ssb4}} [[1.1.3]]''' |
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