Editing Waddle Dee Army

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==Overview==
==Overview==
[[File:King Dedede Whistling for Final Smash.jpg|thumb|left|150px|King Dedede whistling for his Final Smash]]
[[File:King Dedede Whistling for Final Smash.jpg|thumb|left|150px|King Dedede dabbing for his Final Smash]]
King Dedede whistles and dances to summon a large crowd of [[Waddle Dee]]s that run across the stage for 10 seconds, damaging anything in their way and moving much more quickly than the Waddle Dees that King Dedede normally throws in [[Waddle Dee Toss]]. The stage background and obstacles also move more slowly than usual. [[Waddle Doo]]s are also included in the crowd, although they do not shoot out any [[electricity]] beam but instead give an electric shock upon contact. The most dangerous part of this Final Smash is how [[Gordo]]s are also among the crowd, as they have high damage and knockback. When a Waddle Dee/Doo appears and lands on the stage, they will lift their left leg up then will either run to the left or right. When a Gordo spawns, it will drop vertically and then bounce to the left or right twice before disappearing. When a Waddle Dee/Doo runs to edge of the stage, it will sometimes jump off or run off without jumping but if it lands on a platform, it will charge again. However, if it lands on another platform it will disappear. During the Final Smash, King Dedede is immobile as he dances, and is also [[invincible]].
King Dedede whistles and dances to summon a large crowd of [[Waddle Dee]]s that run across the stage for 10 seconds, damaging anything in their way and moving much more quickly than the Waddle Dees that King Dedede normally throws in [[Waddle Dee Toss]]. The stage background and obstacles also move more slowly than usual. [[Waddle Doo]]s are also included in the crowd, although they do not shoot out any [[electricity]] beam but instead give an electric shock upon contact. The most dangerous part of this Final Smash is how [[Gordo]]s are also among the crowd, as they have high damage and knockback. When a Waddle Dee/Doo appears and lands on the stage, they will lift their left leg up then will either run to the left or right. When a Gordo spawns, it will drop vertically and then bounce to the left or right twice before disappearing. When a Waddle Dee/Doo runs to edge of the stage, it will sometimes jump off or run off without jumping but if it lands on a platform, it will charge again. However, if it lands on another platform it will disappear. During the Final Smash, King Dedede is immobile as he dances, and is also [[invincible]].


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*Five of the many army members will always spawn beneath King Dedede. Because of this, positioning King Dedede strategically above/standing on the stage/platform increases the Final Smash's effectiveness.
*Five of the many army members will always spawn beneath King Dedede. Because of this, positioning King Dedede strategically above/standing on the stage/platform increases the Final Smash's effectiveness.
*If one has used Waddle Dee Toss and then use Waddle Dee Army, the army that comes from the Final Smash still hits the Waddle Dee/Doo that has been thrown by the Waddle Dee Toss.
*If one has used Waddle Dee Toss and then use Waddle Dee Army, the army that comes from the Final Smash still hits the Waddle Dee/Doo that has been thrown by the Waddle Dee Toss.
*On the Waddle Dee Army trophy, no Gordos are present, despite them appearing in the Final Smash.
*On the Waddle Dee Army trophy, no Gordos are present, despite appearing in the Final Smash.
*The Waddle Dee, Waddle Doo, and Gordo in Waddle Dee Army do less damage than Waddle Dee Toss.
*The Waddle Dee, Waddle Doo, and Gordo in Waddle Dee Army do less damage than Waddle Dee Toss.
*The Waddle Dees and Waddle Doos cannot be [[Inhale]]d or [[Chomp]]ed, unlike the ones thrown with the Waddle Dee Toss.
*The Waddle Dees and Waddle Doos cannot be [[Inhale]]d or [[Chomp]]ed, unlike the ones thrown with the Waddle Dee Toss.

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