Editing Super Sonic

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In the attack, Sonic uses the power of the seven Chaos Emeralds to transform into Super Sonic, and is able to fly quickly and attack fighters by ramming into them.
In the attack, Sonic uses the power of the seven Chaos Emeralds to transform into Super Sonic, and is able to fly quickly and attack fighters by ramming into them.


===In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''===
==Instructional quotes==
{{InstructionalQuotes
|ssb4-3char=Sonic
|ssb4-3desc=Move at super-high speed, and deal damage on contact.
|ssbuchar=Sonic
|ssbudesc=Sonic uses the Chaos Emeralds to turn into Super Sonic and then dashes left and right, crossing through the stage at supersonic speed. You can adjust the angle at which Sonic moves through the air slightly up or down.
}}
 
==In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''==
[[File:Super Sonic.jpg|thumb|Super Sonic in ''Super Smash Bros. Brawl''.]]
[[File:Super Sonic.jpg|thumb|Super Sonic in ''Super Smash Bros. Brawl''.]]
The screen zooms in on Sonic, and he transforms, based on the transformation animation from ''Sonic the Hedgehog 2''. When Sonic transforms, he gains the ability to fly around the stage at an incredible speed. The transformation lasts for about 15 seconds (though this can be extended by ramming into opponents and other things that can take damage, causing him to freeze for a moment), and is completely [[invincible]] for its duration. He is also unaffected by [[Bumper]]s. Sonic can attack in this form by simply ramming into opponents; the faster he is going, the more damage he deals. When the opponent is attacked, the move deals about 35%, but the first attack is roughly 25%, and never lower (the attacks are variable in function of this speed: 12%/19% in ''SSB4''). It is similar in function to {{SSBB|Pikachu}}'s Final Smash, [[Volt Tackle]], except that it cannot go through hard [[platform]]s like Volt Tackle can (however, when Sonic is too slow or has stopped moving, he will be unable to go through soft platforms), and has better [[knockback]] and control. Super Sonic cannot [[KO]] himself when he reaches the [[blast line]], regardless of how far it is going, but if he turns back to normal while he is too far away to recover, he will be penalized with a [[self-destruct]].
The screen zooms in on Sonic, and he transforms, based on the transformation animation from ''Sonic the Hedgehog 2''. When Sonic transforms, he gains the ability to fly around the stage at an incredible speed. The transformation lasts for about 15 seconds (though this can be extended by ramming into opponents and other things that can take damage, causing him to freeze for a moment), and is completely [[invincible]] for its duration. He is also unaffected by [[Bumper]]s. Sonic can attack in this form by simply ramming into opponents; the faster he is going, the more damage he deals. When the opponent is attacked, the move deals about 35%, but the first attack is roughly 25%, and never lower (the attacks are variable in function of this speed: 12%/19% in ''SSB4''). It is similar in function to {{SSBB|Pikachu}}'s Final Smash, [[Volt Tackle]], except that it cannot go through hard [[platform]]s like Volt Tackle can (however, when Sonic is too slow or has stopped moving, he will be unable to go through soft platforms), and has better [[knockback]] and control. Super Sonic cannot [[KO]] himself when he reaches the [[blast line]], regardless of how far it is going, but if he turns back to normal while he is too far away to recover, he will be penalized with a [[self-destruct]].
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===In ''[[Super Smash Bros. Ultimate]]''===
==In ''[[Super Smash Bros. Ultimate]]''==
The Final Smash returns in ''Ultimate'' largely unchanged in principle, but with one major alteration: the player has no control over his horizontal movement for the duration. He instead flies back and forth across the screen automatically (with even greater speed compared to the previous games), while the player can only control his vertical position. Overall, the move lasts for a much shorter duration, and can often be avoided completely by [[crouching]], or KOs can be avoided by taking the first hit and stalling in the air. Contact with Super Sonic inflicts 6% damage for each impact and weak vertical knockback, however towards the end of the move, the knockback of each hit is increased, and the ending hitbox deals 10% damage and fairly strong vertical knockback. This results in the move being considered greatly inferior to its prior iterations and is considered to be one of, if not the worst Final Smashes overall alongside [[Puff Up]].
The Final Smash returns in ''Ultimate'' largely unchanged in principle, but with one major alteration: the player has no control over his horizontal movement for the duration. He instead flies back and forth across the screen automatically (with even greater speed compared to the previous games), while the player can only control his vertical position. Overall, the move lasts for a much shorter duration, and can often be avoided completely by [[crouching]], or KOs can be avoided by taking the first hit and stalling in the air. Contact with Super Sonic inflicts 6% damage for each impact and weak vertical knockback, however towards the end of the move, the knockback of each hit is increased, and the ending hitbox deals 10% damage and fairly strong vertical knockback. This results in the move being considered greatly inferior to its prior iterations and is considered to be one of, if not the worst Final Smashes overall alongside [[Puff Up]].


How fast Sonic flies back and forth between the edges of the screen depends on the stage's camera view. On stages similar to the size of [[The Great Cave Offensive]], he flies slowly, while on a stage with a camera view similar to [[3D Land]], he flies very rapidly between the screen's edges, and the attack will often prove fatal to at least one opponent if used correctly.
How fast Sonic flies back and forth between the edges of the screen depends on the stage's camera view. On stages similar to the size of [[The Great Cave Offensive]], he flies slowly, while on a stage with a camera view similar to [[3D Land]], he flies very rapidly between the screen's edges, and the attack will often prove fatal to at least one opponent if used correctly.
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==Instructional quotes==
{{InstructionalQuotes
|ssb4-3char=Sonic
|ssb4-3desc=Move at super-high speed, and deal damage on contact.
|ssbuchar=Sonic
|ssbudesc=Sonic uses the Chaos Emeralds to turn into Super Sonic and then dashes left and right, crossing through the stage at supersonic speed. You can adjust the angle at which Sonic moves through the air slightly up or down.
}}


==Trophies==
==Trophies==
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|name=Super Sonic
|name=Super Sonic
|image=Super Sonic - Brawl Trophy.png
|image=Super Sonic - Brawl Trophy.png
|desc=Sonic's Final Smash. The Chaos Emeralds give energy to all living things, and Sonic's gathered all seven of them, then used their power to transform into Super Sonic. His abilities in this form far surpass his normal ones, and he's even able to fly. He uses a lot of energy in this form, so he can only remain in it for a short time.
|desc=Sonic's Final Smash. The Chaos Emeralds give energy to all living things, and Sonic's gathered all seven of them, then used their power to transform into Super Sonic. His abilities in this form far surpass his normal ones, and he is even able to fly. He uses a lot of energy in this form, so he can only remain in it for a short time.
|gamelist={{Trophy games|game1=SONIC THE HEDGEHOG 2|console2=Wii|game2=Super Smash Bros. Brawl}}
{{Trophy games|console1=none|game1=SONIC THE HEDGEHOG 2|console2=Wii|game2=Super Smash Bros. Brawl}}
|game=Brawl
|game=Brawl
}}
}}

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