Bowser (SSB4): Difference between revisions

Minor edit
(Minor edit)
Line 95: Line 95:
*{{buff|Dash grab has decreased ending lag (frame 50 → 48).}}
*{{buff|Dash grab has decreased ending lag (frame 50 → 48).}}
*{{nerf|Pivot grab has increased start-up (frame 9 → 11) and ending lag (frame 40 → 46).}}
*{{nerf|Pivot grab has increased start-up (frame 9 → 11) and ending lag (frame 40 → 46).}}
*{{change|Grabs' animations have changed. Bowser now grabs and holds opponents with one arm, similarly to [[Koopa Klaw]]'s grab from ''Melee'', instead of clinching them with his arms and mouth. Bowser also no longer falls over when he whiffs a dash grab.}}
*{{change|Grabs' animations have changed. Bowser now grabs and holds opponents with one arm, similarly to [[Koopa Klaw]], instead of clinching them with his arms and mouth. Bowser also no longer falls over when he whiffs a dash grab.}}
*{{buff|Forward throw deals 2% more damage (10% → 12%) and has increased knockback scaling (50 → 66), granting it KO potential.}}
*{{buff|Forward throw deals 2% more damage (10% → 12%) and has increased knockback scaling (50 → 66), granting it KO potential.}}
*{{change|Forward throw's animation has slightly changed. Bowser now rears his head to the side and sways it upward to throw the opponent, instead of rearing his head downward and then swinging it upward.}}
*{{change|Forward throw's animation has slightly changed. Bowser now rears his head to the side and sways it upward to throw the opponent, instead of rearing his head downward and then whipping it upward.}}
*{{buff|Bowser has a new back throw, a one-armed throw, similar to Donkey Kong's back throw. Compared to the previous back throw, it deals 2% more damage (10% → 12%) and has more knockback scaling (50 → 66), making it significantly better at KOing.}}
*{{buff|Bowser has a new back throw, a one-armed throw, similar to Donkey Kong's back throw. Compared to the previous back throw, it deals 2% more damage (10% → 12%) and has more knockback scaling (50 → 66), making it significantly better at KOing.}}
*{{buff|Up throw deals 3.5% less damage (10% → 6.5%), although its knockback has been somewhat compensated (120 (base)/100 (scaling) → 25/180). It also has decreased ending lag (frame 32 → 25) and its angle has been altered (70° → 82°). Altogether, these changes grant it combo potential at low to high percentages.}}
*{{buff|Up throw deals 3.5% less damage (10% → 6.5%), although its knockback has been somewhat compensated (120 (base)/100 (scaling) → 25/180). It also has decreased ending lag (frame 32 → 25) and its angle has been altered (70° → 82°). Altogether, these changes grant it combo potential at low to high percentages.}}
*{{buff|Down throw's damage output has been altered (12% (hit 1)/— (throw) → 10%/2%) and it has increased knockback (75 (base)/30 (scaling) → 90/80). These changes grant it KO potential.}}
*{{buff|Down throw's damage output has been altered (12% (hit 1)/— (throw) → 10%/2%) and it has increased knockback (75 (base)/30 (scaling) → 90/80), granting it KO potential.}}
*{{nerf|Bowser has a new edge attack, an inward slash similar to his 100%+ edge attack in previous games. Compared to the previous edge attack, it is slower and has less range.}}
*{{nerf|Bowser has a new edge attack, an inward slash similar to his 100%+ edge attack in previous games. Compared to the previous edge attack, it is slower and has less range.}}


Anonymous user