Trophy Rush: Difference between revisions

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(The official version of Trophy Rush with Yoshi, as promised.)
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While destroying boxes, the player is able to build up a "chain", which is broken if they fail to destroy any boxes in a small period of time; the higher the chain, the more points are awarded for each box destroyed. Scoring points fills up a meter in the top left of the screen; when the meter is full, it triggers a Fever Rush, where pentagonal crates holding coins, trophies, and occasionally custom parts constantly fall onto the stage for seven seconds. These blocks are notable for being able to start chain reactions, destroying identical blocks next to them. Of note is that only the first Fever Rush is guaranteed to drop a Custom Part; subsequent Fever Rushes will not necessarily dispense such rewards.
While destroying boxes, the player is able to build up a "chain", which is broken if they fail to destroy any boxes in a small period of time; the higher the chain, the more points are awarded for each box destroyed. Scoring points fills up a meter in the top left of the screen; when the meter is full, it triggers a Fever Rush, where pentagonal crates holding coins, trophies, and occasionally custom parts constantly fall onto the stage for seven seconds. These blocks are notable for being able to start chain reactions, destroying identical blocks next to them. Of note is that only the first Fever Rush is guaranteed to drop a Custom Part; subsequent Fever Rushes will not necessarily dispense such rewards.


Just like in a standard Smash battle, the [[announcer]] will start the [[Match timer#Final countdown timer|countdown when there's only five seconds remaining]] before calling out "TIME!" to signify the end of the game. The player gets to keep all of the Gold, trophies, and custom parts they've earned along with the final score and the GSP of the player's progress.
Just like in a standard [[Smash]] battle, the [[announcer]] will start the [[Match timer#Final countdown timer|countdown when there's only five seconds remaining]] before calling out "TIME!" to signify the end of the game. The player gets to keep all of the Gold, trophies, and custom parts they've earned along with the final score and the GSP of the player's progress.


Trophy Rush allows [[character customization]] and can be played co-operatively with two players, though these features are only present in the [[Super Smash Bros. for Wii U|Wii U version of the game]]. When playing co-op, more rewards can be obtained, but more tough blocks and balls of electricity will appear and the window of time to continue a chain is shorter.
Trophy Rush allows [[character customization]] and can be played co-operatively with two players, though these features are only present in the [[Super Smash Bros. for Wii U|Wii U version of the game]]. When playing co-op, more rewards can be obtained, but more tough blocks and balls of electricity will appear and the window of time to continue a chain is shorter.