Corkscrew: Difference between revisions

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|universe=''{{uv|Wario}}''
|universe=''{{uv|Wario}}''
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'''Corkscrew''' ({{ja|コークスクリュー}} ''Kōkusukuryū'') is [[Wario]]'s [[up special move]]. It launches him into the air, with much less vertical distance than a fully charged [[Wario Waft]]. It can deal up to 19% [[damage]] if all hits connect. While this attack can be used as a third jump, it gives relatively little distance vertically and horizontally. Adding on, it has only a few frames in which the player can angle it (with a maximum angle of about 45 degrees). This is generally a bad attacking move as it is easy to [[DI]] out of and [[punish]] him. It is similar in [[knockback]] and movement to {{SSBB|Samus}}'s {{b|Screw Attack|move}} and {{SSBB|Charizard}}'s [[Fly]]. It is considered a bad move in general and is rarely ever used in competitive play.
'''Corkscrew''' ({{ja|コークスクリュー|Kōkusukuryū}}, ''Corkscrew'') is [[Wario]]'s [[up special move]]. It launches him into the air, with much less vertical distance than a fully charged [[Wario Waft]]. It can deal up to 19% [[damage]] if all hits connect. While this attack can be used as a third jump, it gives relatively little distance vertically and horizontally. Adding on, it has only a few frames in which the player can angle it (with a maximum angle of about 45 degrees). This is generally a bad attacking move as it is easy to [[DI]] out of and [[punish]] him. It is similar in [[knockback]] and movement to {{SSBB|Samus}}'s {{b|Screw Attack|move}} and {{SSBB|Charizard}}'s [[Fly]]. It is considered a bad move in general and is rarely ever used in competitive play.


When Wario becomes [[Wario-Man]], this move's effect is changed. Instead of it being a multiple hit attack, it becomes a two hit electrical attack (one hit at initiation and another at the end of the attack). The move becomes much stronger with a higher amount of damage given, and a much larger knockback.
When Wario becomes [[Wario-Man]], this move's effect is changed. Instead of it being a multiple hit attack, it becomes a two hit electrical attack (one hit at initiation and another at the end of the attack). The move becomes much stronger with a higher amount of damage given, and a much larger knockback.