Range: Difference between revisions

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[[File:Range-Lucario-Brawl.png|200px|thumb|right|Here, {{SSBB|Lucario}} uses his forward smash at {{SSBB|King Dedede}}. Notice the high range Lucario's forward smash demonstrates.]]
[[File:Range-Lucario-Brawl.png|200px|thumb|right|{{SSBB|Lucario}} using his forward smash against {{SSBB|King Dedede}}. Notice the high range of Lucario's forward smash.]]
'''Range''', also known as '''Reach''', is a general term used to describe how far an attack's [[hitbox]] reaches relative to the attacker and can be described as how far an attack extends from a character when in a stationary position. For example, many of [[Marth]]'s attacks have good range, as the length of his sword can hit opponents from a distance, leaving Marth himself in a safe spot. On the other hand, many [[grab|grabs]] have poor range; a user must get in very close to be able to connect with them, which is usually risky to do. There are attacks that are considered to have "long" range when it is actually a character rushing ahead to attack. An example of this is {{SSBB|Wolf}}'s forward smash. Attacks with [[disjointed hitbox|disjointed hitboxes]] generally have more range. [[Projectile|Projectiles]] in general have very long range.
'''Range''', also known as '''Reach''', is a general term used to describe how far an attack's [[hitbox]] reaches relative to the attacker and can be described as how far an attack extends from a character when in a stationary position. For example, many of [[Marth]]'s attacks have good range, as the length of his sword can hit opponents from a distance, leaving Marth himself in a safe spot. On the other hand, many [[grab]]s have poor range; a user must get in very close to be able to connect with them, which is usually risky to do. There are attacks that are considered to have "long" range when it is actually a character rushing ahead to attack. An example of this is {{SSBB|Wolf}}'s forward smash. Attacks with [[disjointed hitbox]]es generally have more range. [[Projectile]]s in general have very long range.


Although various attacks have various ranges, certain characters tend to have longer reaches than others, allowing them to [[Spacing|space]] more easily. For example, most characters with a weapon (sword, hammer, etc) have longer range than ones who don't. Characters with short range are forced to [[approach]] more often, while those with longer range can afford to [[camp]]. Larger, heavier characters such as [[Bowser]] tend to have better reach than smaller, lighter characters such as {{SSBB|Squirtle}}. Since Ganondorf is the tallest human character, he benefits heavily from this since he has no projectiles and lacks a safe approach.
Although various attacks have various ranges, certain characters tend to have longer reaches than others, allowing them to [[Spacing|space]] more easily. For example, most characters with a weapon (sword, hammer, etc) have longer range than ones who don't. Characters with short range are forced to [[approach]] more often, while those with longer range can afford to [[camp]]. Larger, heavier characters such as [[Bowser]] tend to have better reach than smaller, lighter characters such as {{SSBB|Squirtle}}. Since Ganondorf is the tallest human character, he benefits heavily from this since he has no projectiles and lacks a safe approach.
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